Dungeon Hunter: Alliance
Dungeon Hunter: Alliance | |
---|---|
Developer(s) | Gameloft Montreal |
Publisher(s) | Gameloft Ubisoft (PS Vita) |
Producer(s) | Jocelyn Lefrançois Robin Gazaille |
Designer(s) | Dominique Mercure |
Programmer(s) | Jérome Poulin |
Series | Dungeon Hunter |
Engine | Glitch |
Platform(s) | PlayStation 3 Macintosh (Mac App Store) PlayStation Vita |
Release | PlayStation 3 April 2011 Macintosh November 2011 PS Vita February 2012 |
Genre(s) | Action RPG |
Mode(s) | Single-player, multiplayer |
Dungeon Hunter: Alliance is a hack and slash action role-playing video game developed and published by Gameloft in 2011. The game is a sequel to the 2009 iPhone game Dungeon Hunter, with the addition of a multiplayer mode and support for the PlayStation Move controller.[1]
Gameplay
The game is set in a fantasy universe. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas.[2] Single quests are estimated to last 8 hours. Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75.[3]
Multiplayer mode supports up to 4 players on a single server. Each player works together to complete the current quest of the host player, although players who are not on that quest in singleplayer mode will not have their data saved except for items and experience. Each player is assigned a color and their character can only pick up items with that color around them, ensuring each player gets an equal amount of loot. Unlike in singleplayer, when a character dies, the other players have a chance to revive him or her instead of having to completely restart the level. When all players die, the level will be restarted however.
Reception
Dungeon Hunter: Alliance received generally average to favourable reviews upon release;[4] the PlayStation Move implementation was criticised as not working well, the gameplay was considered well implemented, but generic and dated.[1] As released the game had technical issues with the multiplayer online game hosting, but has since been fixed.[1][3]
References
- ^ a b c "Dungeon Hunter: Alliance Review : An iPhone transplant that loses impact on the big screen", ps3.ign.com, IGN Entertainment, 16 April 2011
- ^ Dungeon Hunter: Alliance, official website, Gameloft
- ^ a b Kevin VanOrd (21 April 2011), "Dungeon Hunter: Alliance Review", GameSpot
- ^ "Dungeon Hunter: Alliance (PS3)", Metacritic