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E-society is a society that consists of one or more e-Communities involved in the areas from e-Government, e-Democracy, and e-Business to e-Learning and e-Health,[1] that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business.

The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.[1]


  1. ^ a b Magoulas, G., Lepouras, G., Vassilakis, C., “Virtual reality in the e-Society”, Springer London, 2007, ISSN 1359-4338

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