Electrocop
ElectroCop | |
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![]() Cover art | |
Developer(s) | Epyx |
Publisher(s) | Atari Corporation |
Producer(s) | Greg Omi |
Designer(s) | Charlie Kellner Chuck Sommerville R. J. Mical |
Artist(s) | Arthur Koch Karen Mangum Matt Crysdale |
Composer(s) | Bob Vieira Alex Rudis |
Platform(s) | Atari Lynx |
Release | Template:Vgy |
Genre(s) | Action |
Mode(s) | Single-player |
Electrocop is a 1989 video game developed by Epyx and published by Atari. It was one of the first games developed for the Atari Lynx, and was released with the platform's launch.
Plot
You play as the character Electrocop developed by MegaCorp who must enter a fortress known as the Steel Complex in order to rescue the President's daughter who was kidnapped for ransom by The Criminal Brain.[1][2]
Gameplay
The game starts off with a countdown clock of one hour to complete the game in. You have to make your way through different levels coming up against different foes.[2] These foes are robots that go by, Walker, Python, Mine, Wall Cannon, Virus and Stringray.[2] To get between each level you have to hack through different doors through a computer interface. While in this interface there are directories of Information where you can learn more about the robots, Programs that disable robots and help hack through codes. Games where you can pass the time by playing games of Meteors, Letter Puzzle and Out Break. Along with Med-pack which heals you and weapon repair to help repair your damaged weapons.[2] There are also different weapons to choose from to help you out during the course of the game.[1]
Development
A long-running rumor was that Electrocop was initially developed as a 3D sequel to Impossible Mission. However, when asked about this rumor, Electrocop developer Greg Omi said, "It's funny, but I can't remember if it was supposed to be a sequel to Impossible Mission or not. I remember writing a story and basic game design and pitching it to RJ [Mical], but I don't remember if they were asking for a sequel."[3]
Reception
In a capsule review for STart, Clayton Walnum praised the game's graphics and variety of challenges.[4] Robert A. Jung reviewed the game which was published to IGN Entertainment. In his final verdict he wrote "This cart was a brilliant concept that didn't completely click; the race against the clock and the real-time exploration/combat elements are hampered with uninspired gameplay and little variety. Electrocop's stunning visuals and sounds make it fun to watch, but whether you'd buy a game for its razzle-dazzle is a personal decision." Giving a final score of 7 out of 10.[1]
References
- ^ a b c Robert A. Jung (6 July 1999). "Electrocop - A brilliant concept that didn't completely click". IGN Entertainment. Retrieved 18 July 2018.
- ^ a b c d "Electrocop Manual". atariage.com. Atari Corporation. Retrieved 18 July 2018.
- ^ Bevan, Mike (December 2013). "The Electrocop Connection". Retro Gamer. No. 122. Imagine Publishing. p. 45.
- ^ Walnum, Clayton (December 1990). "The Lynx Collection". STart. No. 39. Antic Publishing. p. 67.