Event storming

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An example process from an event storming

Event storming is a workshop-based method to quickly find out what is happening in the domain of a software program.[1] Comparing to other methods it is extremely lightweight and requires intentionally no support by a computer. The result is expressed in sticky notes on a wide wall. The business process is "stormed out" as a series of domain events which are denoted as orange stickies. It was invented by Alberto Brandolini in the context of domain-driven design. Event Storming can be used as a means for business process modelling and requirements engineering. The basic idea is to bring together software developers and domain experts and learn from each other. To make this learning easier, Event Storming is meant to be fun.[2][3] The name was chosen to show that the focus should be on the domain events and the method works similar to brainstorming or Agile Modeling's model storming.


It is important for an event storming workshop to have the right people present. This includes people who know the questions to ask (typically developers) and those who know the answers (domain experts).[1]

The modelling will be placed on a wide wall with a big part of a paper roll on it. On this paper the sticky notes will be put. The stickies will be required in different colors.[3]


Step 1: Create domain events
Step 2: Add the commands that caused the domain event
Step 2b: Add the actor that executes the command
Step 3: Add corresponding aggregate

The first step is to find the domain events and write them on orange sticky notes. When all domain events are found the second step is to find for each domain event the command that caused it. Commands are written on blue notes and placed directly before the corresponding domain event. In the third step the aggregates are identified on which the commands are executed and to which happen the domain events. The aggregates are written in yellow stickies.


As a result, the business process can be seen on the modelling space. But more important is the knowledge that was built in the minds of the participants.


  1. ^ a b Brandolini, Alberto (2013-11-18). "Introducing Event Storming". Retrieved 2017-04-06.
  2. ^ Brandolini, Alberto (c. 2017). Introducing Event Storming. Leanpub. Retrieved April 6, 2017.
  3. ^ a b Vernon, Vaughn (2016). Domain-Driven Design Distilled. Addison-Wesley. ISBN 978-0134434421.