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GURPS Vehicles

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GURPS Vehicles
PublishersSteve Jackson Games
SystemsGURPS

GURPS Vehicles is a sourcebook for GURPS. The first edition was published in 1993.

Contents

GURPS Vehicles explains how to build and operate an array of conveyances, from sailboats to starships to witches' brooms. Step-by-step instructions show how to select the structural frame, propulsion system, and thrust factor for vehicles such as a nuclear-powered tilt-rotor mini-copter.[1]

The book includes a very mathematical vehicle construction system as part of its complex and intricate mechanics.[2]

Publication history

GURPS Vehicles was written by David Pulver and published by Steve Jackson Games.[1] After the Secret Service raid on SJG, the company stopped printing adventures for financial reasons, and as a result put out standalone GURPS books; this included more universal books such as GURPS Vehicles.[2]

Reception

Rick Swan reviewed GURPS Vehicles for Dragon magazine #205 (May 1994).[1] He comments that the book has "some of the year's most literate writing and meticulous research, courtesy of ace designer David Pulver".[1] Swan concludes that although the material is "presented in GURPS-speak, a referee with a calculator should be able to reconfigure the statistics for other games".[1]

Rick Swan reviewed GURPS Vehicles, Second Edition for Dragon magazine #240 (October 1997).[3] Swan comments: "if you can drive it, fly it, or hitch it to a donkey, you'll find it in GURPS Vehicles, a staggeringly complete collection of conveyances for the GURPS game (but adaptable to other game systems with a little effort). New to this edition are the plethora of starships, a slew of new accessories, and all the nips and tucks necessary to ensure compatibility with GURPS Robots (also by Pulver). But the main attraction remains the same: easy-to-follow guidelines for building game-ready versions of everything from skateboards to time machines."[3]

Reviewed in Arcane #14

References

  1. ^ a b c d e Swan, Rick (May 1994). "Role-playing Reviews". Dragon (#205). Lake Geneva, Wisconsin: TSR: 101–102.
  2. ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 109. ISBN 978-1-907702-58-7.
  3. ^ a b Swan, Rick (October 1997). "Role-playing Reviews". Dragon (#240). Lake Geneva, Wisconsin: TSR: 114.