Geisha (video game)

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Geisha
Developer(s)Coktel Vision
MDO
Publisher(s)Tomahawk
Designer(s)
Artist(s)
  • Pierre Gilhodes Edit this on Wikidata
Writer(s)Muriel Tramis
Composer(s)Frédéric Motte
Engine
  • Gob Edit this on Wikidata
Platform(s)Amiga, Atari ST, DOS
Release1990
Genre(s)Adventure

Geisha is an erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk in 1990 for Amiga, Atari ST, and DOS. The game uses a point-and-click interface, and includes several minigames including a card game and an action sequence.

Plot[edit]

A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha. The player travels to Japan to prevent this from happening.

Reception[edit]

Joystick praised the game's original design,[1] while Generation 4 felt the game's graphical quality was unexceptional.[2] Tilt described Geisha as a children's game for adults due to its simple gameplay and mature themes.[3] Amiga Power questioned whether it was the worst full-price game the magazine had ever reviewed,[4] while also commenting that the title was as "user-friendly and sexy as a rotten anchovy".[5]

References[edit]

  1. ^ "Geisha". Joystick (in French). No. 11. December 1990. p. 210. Archived from the original on 30 March 2018.
  2. ^ "Geisha". Generation 4 (in French). No. 27. November 1990. p. 108. Archived from the original on 30 March 2018.
  3. ^ "Geisha". Tilt (in French). No. 87. February 1991. p. 70 – via Internet Archive.
  4. ^ "Geisha". Amiga Power. No. 7. November 1991. p. 123 – via Internet Archive.
  5. ^ "Geisha". Amiga Power. No. 6. October 1991. p. 80 – via Internet Archive.

Further reading[edit]

External links[edit]