Jump to content

Glbinding

From Wikipedia, the free encyclopedia
glbinding
Original author(s)Computer Graphics Systems Group at HPI
Developer(s)CGInternals GmbH
Stable release
3.3.0 / February 12, 2023; 20 months ago (2023-02-12)[1]
Repository
Written inC++ and Python
PlatformCross-platform
LicenseMIT License
Websiteglbinding.org Edit this at Wikidata

glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like scoped enums, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting projects.

The complete glbinding source code including the generated files are published under the MIT License.

See also

[edit]

References

[edit]
  1. ^ "Release glbinding-3.3.0". cginternals/glbinding. GitHub. Retrieved 2023-02-20.
[edit]