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Golem (2019 video game)

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Golem
Developer(s)Highwire Games
Director(s)
  • Jaime Griesemer
  • Jared Noftle
Artist(s)
  • Vic Deleon
  • Travis Brady
Composer(s)Martin O'Donnell
EngineUnreal Engine 4
Platform(s)PlayStation 4

Golem is an upcoming video game being developed by Highwire Games for the PlayStation 4 video game console. The game is being specifically developed for the PlayStation VR virtual reality headset.

Development

Golem is the debut game from independent studio Highwire Games.[1] Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games.[2][3] Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve Corporation joined as character art director.[2]

Golem is being developed for the PlayStation 4 and will make use the PlayStation VR virtual reality headset.[1] The game is developed using Unreal Engine 4.[2] Highwire approached Epic Games' Seattle-based studio for assistance on developing the virtual reality game.[2] Golem was first announced in December 2015 at the PlayStation Experience.[1]

References

  1. ^ a b c Griesemer, Jaime (5 December 2015). "Golem from Highwire Games is a PlayStation VR Exclusive". PlayStation Blog. Sony Computer Entertainment America. Retrieved 5 March 2016.
  2. ^ a b c d Kuchera, Ben (22 February 2016). "A Seattle supergroup of developers is trying to crack VR's trickiest problems". Polygon. Vox Media. Retrieved 5 March 2016.
  3. ^ Handrahan, Matthew (18 June 2015). "Bungie, Airtight veterans found Highwire Games". GamesIndustry.biz. Gamer Network. Retrieved 5 March 2016.