High-dynamic-range imaging (HDRI or HDR) is a set of techniques used in imaging and photography to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging or photographic techniques. The aim is to present the human eye with a similar range of luminance as that which, through the visual system, is familiar in everyday life. The human eye, through adaptation of the iris (and other methods) adjusts constantly to the broad dynamic changes ubiquitous in our environment. The brain continuously interprets this information so that most of us can see in a wide range of light conditions. Most cameras, on the other hand, cannot.
HDR images can represent a greater range of luminance levels than can be achieved using more 'traditional' methods, such as many real-world scenes containing very bright, direct sunlight to extreme shade, or very faint nebulae. This is often achieved by capturing and then combining several different narrower range exposures of the same subject matter. Non-HDR cameras take photographs with a limited exposure range, resulting in the loss of detail in highlights or shadows.
The two primary types of HDR images are computer renderings and images resulting from merging multiple low-dynamic-range (LDR) or standard-dynamic-range (SDR) photographs. HDR images can also be acquired using special image sensors, like an oversampled binary image sensor.
Due to the limitations of printing and display contrast, acquiring an HDR image is only half the story; one must also develop methods of displaying the results. The method of rendering an HDR image to a standard monitor or printing device is called tone mapping. This method reduces the overall contrast of an HDR image to facilitate display on devices or printouts with lower dynamic range, and can be applied to produce images with preserved or exaggerated local contrast for artistic effect.
In photography, dynamic range is measured in EV differences (known as stops). An increase of one EV, or 'one stop', represents a doubling of the amount of light. Conversely, a decrease of one EV represents a halving of the amount of light. To reveal detail in the darkest shadow requires high exposures. Inversely, to prevent 'bleaching out' of detail in very bright areas, one must choose very low exposures. Most cameras cannot provide this range of exposure values within a single exposure, due to their low dynamic range.
|LCD||9.5||700:1 (250:1 – 1750:1)|
|Negative film (Kodak VISION3)||13||8000:1|
|Human eye||10–14||1000:1 – 15000:1|
|High-end DSLR camera (Nikon D810)||14.8||28500:1|
High-dynamic-range photographs are generally achieved by capturing multiple standard exposure images, often using exposure bracketing, and then later, merging them (usually within a photo manipulation program) into a single HDR image. Digital images are often encoded in a camera's raw image format, because 8 bit JPEG encoding doesn't offer a great enough range of values to allow fine transitions (and regarding HDR, later introduces undesirable effects due to lossy compression).
Any camera that allows manual exposure control can make images for HDR work, although one equipped with auto exposure bracketing (AEB) is far better suited. Images from film cameras are less suitable as they often must be digitized first, so that they can later be processed using software HDR methods.
In most imaging devices, the degree of exposure to light applied to the active element (be it film or CCD) can be altered in one of two ways; by either increasing/decreasing the size of the aperture or by increasing/decreasing the time of each exposure. Exposure variation in an HDR set is only done by altering the exposure time and NOT the aperture size; this is because altering the aperture size also affects the depth of field and so the resultant multiple images would be quite different, preventing their final combination into a single HDR image.
An important limitation for HDR photography is that any movement between successive images will impede or prevent success in combining them afterwards. Also, as one must create several images (often three or five-sometimes more) to obtain the desired luminance range. Such a full 'set' of images takes extra time. HDR photographers have developed calculation methods and techniques to partially overcome these problems, but the use of a sturdy tripod at least is advised.
Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II. As the popularity of this imaging method grows, several camera manufactures are now offering built-in HDR features. For example, the Pentax K-7 DSLR has an HDR mode that captures an HDR image and outputs (only) a tone mapped JPEG file. The Canon PowerShot G12, Canon PowerShot S95 and Canon PowerShot S100 offer similar features in a smaller format. Some smartphones provide HDR modes, and most mobile platforms have apps that provide HDR picture taking.
Color film negatives and slides consist of multiple film layers that respond to light differently. As a consequence, transparent originals (especially positive slides) feature a very high dynamic range.
Tone mapping reduces the dynamic range, or contrast ratio, of an entire image while retaining localized contrast. Although it is a distinct operation, tone mapping is often applied to HDRI files by the same software package.
Several software applications are available on the PC, Mac and Linux platforms for producing HDR files and tone mapped images. Notable titles include
Comparison with traditional digital images
Information stored in high-dynamic-range images typically corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors that should appear on a monitor or a paper print. Therefore, HDR image formats are often called scene-referred, in contrast to traditional digital images, which are device-referred or output-referred. Furthermore, traditional images are usually encoded for the human visual system (maximizing the visual information stored in the fixed number of bits), which is usually called gamma encoding or gamma correction. The values stored for HDR images are often gamma compressed (power law) or logarithmically encoded, or floating-point linear values, since fixed-point linear encodings are increasingly inefficient over higher dynamic ranges.
HDR images often don't use fixed ranges per color channel—other than for traditional images—to represent many more colors over a much wider dynamic range. For that purpose, they don't use integer values to represent the single color channels (e.g., 0-255 in an 8 bit per pixel interval for red, green and blue) but instead use a floating point representation. Common are 16-bit (half precision) or 32-bit floating point numbers to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with as few as 10–12 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.
History of HDR photography
The idea of using several exposures to fix a too-extreme range of luminance was pioneered as early as the 1850s by Gustave Le Gray to render seascapes showing both the sky and the sea. Such rendering was impossible at the time using standard methods, the luminosity range being too extreme. Le Gray used one negative for the sky, and another one with a longer exposure for the sea, and combined the two into one picture in positive.
|Schweitzer at the Lamp, by W. Eugene Smith|
Manual tone mapping was accomplished by dodging and burning – selectively increasing or decreasing the exposure of regions of the photograph to yield better tonality reproduction. This is effective because the dynamic range of the negative is significantly higher than would be available on the finished positive paper print when that is exposed via the negative in a uniform manner. An excellent example is the photograph Schweitzer at the Lamp by W. Eugene Smith, from his 1954 photo essay A Man of Mercy on Dr. Albert Schweitzer and his humanitarian work in French Equatorial Africa. The image took 5 days to reproduce the tonal range of the scene, which ranges from a bright lamp (relative to the scene) to a dark shadow.
Ansel Adams elevated dodging and burning to an art form. Many of his famous prints were manipulated in the darkroom with these two methods. Adams wrote a comprehensive book on producing prints called The Print, which prominently features dodging and burning, in the context of his Zone System.
With the advent of color photography, tone mapping in the darkroom was no longer possible due to the specific timing needed during the developing process of color film. Photographers looked to film manufacturers to design new film stocks with improved response, or continued to shoot in black and white to use tone mapping methods.
Color film capable of directly recording high-dynamic-range images was developed by Charles Wyckoff and EG&G "in the course of a contract with the Department of the Air Force". This XR film had three emulsion layers, an upper layer having an ASA speed rating of 400, a middle layer with an intermediate rating, and a lower layer with an ASA rating of 0.004. The film was processed in a manner similar to color films, and each layer produced a different color. The dynamic range of this extended range film has been estimated as 1:108. It has been used to photograph nuclear explosions, for astronomical photography, for spectrographic research, and for medical imaging. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid-1950s.
The concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Dr. Oliver Hilsenrath and Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988. In 1993 the first commercial medical camera was introduced that performed real time capturing of multiple images with different exposures, and producing an HDR video image, by the same group.
Modern HDR imaging uses a completely different approach, based on making a high-dynamic-range luminance or light map using only global image operations (across the entire image), and then tone mapping this result. Global HDR was first introduced in 1993 resulting in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995 by Steve Mann and Rosalind Picard.
On October 28, 1998, Ben Sarao created one of the first night time HDR+G (High Dynamic Range + Graphic image)of STS-95 on the launch pad at NASA's Kennedy Space Center. It consisted of four film images of the shuttle at night in that were digitally composited with additional digital graphic elements. The image was first exhibited at NASA Headquarters Great Hall, Washington DC in 1999 and then published in Hasselbald Forum, Issue 3 1993, Volume 35 ISSN 0282-5449.
The advent of consumer digital cameras produced a new demand for HDR imaging to improve the light response of digital camera sensors, which had a much smaller dynamic range than film. Steve Mann developed and patented the global-HDR method for producing digital images having extended dynamic range at the MIT Media Laboratory. Mann's method involved a two-step procedure: (1) generate one floating point image array by global-only image operations (operations that affect all pixels identically, without regard to their local neighborhoods); and then (2) convert this image array, using local neighborhood processing (tone-remapping, etc.), into an HDR image. The image array generated by the first step of Mann's process is called a lightspace image, lightspace picture, or radiance map. Another benefit of global-HDR imaging is that it provides access to the intermediate light or radiance map, which has been used for computer vision, and other image processing operations.
While custom high-dynamic-range digital video solutions had been developed for industrial manufacturing during the 1980s, it was not until the early 2000s that several scholarly research efforts used consumer-grade sensors and cameras. A few companies such as RED and Arri have been developing digital sensors capable of a higher dynamic range. RED EPIC-X can capture HDRx images with a user selectable 1-3 stops of additional highlight latitude in the 'x' channel. The 'x' channel can be merged with the normal channel in post production software.
With the advent of low-cost consumer digital cameras, many amateurs began posting tone mapped HDR time-lapse videos on the Internet, essentially a sequence of still photographs in quick succession. In 2010 the independent studio Soviet Montage produced an example of HDR video from disparately exposed video streams using a beam splitter and consumer grade HD video cameras. Similar methods have been described in the academic literature in 2001 and 2007.
Modern movies have often been filmed with cameras featuring a higher dynamic range, and legacy movies can be upgraded even if manual intervention would be needed for some frames (as in past black&white films’ upgrade to color). Also, special effects, especially those in which real and synthetic footage are seamlessly mixed, require both HDR shooting and rendering. HDR video is also needed in applications that demand high accuracy for capturing temporal aspects of changes in the scene. This is important in monitoring of some industrial processes such as welding, in predictive driver assistance systems in automotive industry, in surveillance video systems, and other applications. HDR video can be also considered to speed image acquisition in applications that need a large number of static HDR images are, for example in image-based methods in computer graphics.
Finally, with the spread of TV sets with enhanced dynamic range, broadcasting HDR video may become important, but may take a long time to occur due to standardization issues. For this particular application, enhancing current Low-dynamic-range rendering (LDR) video signal to HDR by intelligent TV sets seems to be a more viable near-term solution.
This is an example of four standard dynamic range images that are combined to produce two resulting tone mapped images.
- Original images
- Results after processing
More and more CMOS image sensors now have high dynamic range capability within the pixels themselves. Such pixels are intrinsically non-linear (by design) so that the wide dynamic range of the scene is non-linearly compressed into a smaller dynamic range electronic representation inside the pixel. Such sensors are used in extreme dynamic range applications like welding or automotive.
Some other sensors designed for use in security applications can automatically provide two or more images for each frame, with changing exposure. For example a sensor for 30fps video will give out 60fps with the odd frames at a short exposure time and the even frames at a longer exposure time. Some of the sensor may even combine the two images on-chip so that a wider dynamic range without in-pixel compression is directly available to the user for display or processing.
|Wikimedia Commons has media related to Tone-mapped HDR images.|
- Comparison of graphics file formats
- HDRi (data format)
- High-dynamic-range rendering
- Logluv TIFF
- RGBE image format
- scRGB colorspace
- Wide dynamic range
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Images that store a depiction of the scene in a range of intensities commensurate with the scene are what we call HDR, or "radiance maps". On the other hand, we call images suitable for display with current display technology LDR.
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