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Video game console

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This is an old revision of this page, as edited by Jzcool (talk | contribs) at 00:06, 15 December 2001. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A video game console is a dedicated electronic device designed to play video games. Often the output device is a separate television. Once, video game consoles were easily distinguishable from personal computers: consoles used a standard television for display, and did not support standard PC accessories such as keyboards or modems. However, as consoles have become more powerful, the distinction has blurred: some consoles can have have full Linux OS's running with hard drives and keyboards, and Microsoft's Xbox is basically a stripped down PC running a version of Microsoft Windows.


The console market has steadily developed from simple one-off games (Pong) to fully featured general purpose games systems.


Older game consoles and their software now live on in emulators as they are no longer supported by their manufacturers;

however, console makers try to prevent legitimate console and software buyers from playing games on emulators,

using a special mask work copyright and a special copyright on encrypted media created by the United States' Digital Millennium Copyright Act and foreign counterparts.


Note that the "bit" names of generations were in large part created by the console makers' marketing departments and may have little to do with the actual architecture of the systems.


Future systems (as of November 2001)


Current systems (as of November 2001)


"64-bit" Systems


Second "32-bit" generation


First "32-bit" generation


"16-bit" generation


Third "8-bit" generation

  • NES or Famicom (1983-1986)


Second "8-bit" generation

This generation was followed by a collapse in the video game market (1984).

  • Philips_G7400 (1983) (This was to be released in the USA as the Odyssey 3, but changing market conditions prevented this from occuring.)



First generation of "8-bit" programmable systems

  • Odyssey2 (1978) (Known in Europe as the Philips G7000)


First generation home video games (non-programmable)

Consoles of this era were often inaccurately called "analog" but actually used discrete logic.

  • Several Odyssey consoles
  • Several Pong consoles


The First commercial home video game ever

The Odyssey1 - discrete logic


Consoles that never made it



See hand held consoles which have their own display device.


/Talk