Super Hydlide

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Hydlide 3
Hydlide 3
Developer(s) T&E Soft
Publisher(s) Seismic Software
Distributor(s) Sega
Series Hydlide
Platform(s) MSX, MSX2, PC-88, Famicom, Genesis/Mega Drive, X68000
Release date(s) MSX MSX2 PC-88
  • JP November 1987
Famicom
  • JP February 17, 1989
Mega Drive / Genesis
  • JP October 6, 1989
  • NA April 1990
  • EU 1991
X68000
Genre(s) Action role-playing game
Mode(s) Single player

Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It was originally released in 1987 in Japan only under the title Hydlide 3: The Space Memories (ハイドライド3 闇からの訪問者 Haidoraido 3: Yami Kara no Hōmonsha?) for the MSX, MSX2, and NEC PC-88. Ports were also released for the Nintendo Famicom and the Sharp X68000. The game was developed by Hydlide series veterans T&E Soft and released worldwide on the Sega Genesis / Mega Drive on October 6, 1989, in Japan, early 1990 in the United States, and 1991 in Europe. This remake evidences substantial graphical upgrades to the original Hydlide 3, though the gameplay remains largely identical.[1] Before its release, it was called Hollo Fighter in some Sega advertising material and was one of the first third party published titles to be released in the U.S, the other being Air Diver.[citation needed]

During production of Scalebound, Platinum Games director Hideki Kamiya said he was inspired by Hydlide 3 on the PC-8801 MA along with Sorcerian.[2]

Story[edit]

Many years after the events of Hydlide II, an explosion of flames appeared near The City of the Woods. After that, enemies were everywhere. A young man is chosen to find the source of the evil.

Gameplay[edit]

The game incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill good monsters, which usually lowers the morality meter. Unlike Hydlide II, however, the morality meter no longer has an impact on the way in which the townsfolk react to the player.[1]

The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters fails to eat at a scheduled time or stays up past 11 p.m., his HP and attack power will begin to gradually drop. Staying at an inn will take care of both the character's sleep needs and all meals scheduled during his stay. Thus, if the character buys a room at an inn at 10:45, he will not need to purchase any rations. Meals taken during adventuring are taken care of by carrying food rations; if the character has an available food ration at a scheduled meal time (and is not staying at an inn), the food ration is automatically consumed, restoring some HP and averting hunger.

Another aspect of the game is the weight system. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds his "Load Capacity" (LC), he will move much more slowly. The game also makes use of cut scenes for the opening and ending, a combat system that is similar to Ys, the choice between four distinct character classes (with the Fighter and Thief being melee with minor spell access, while the Monk and Cleric are more adept spell casters), and a wide variety of equipment and spells.

Reception[edit]

Citing the varied experiences offered by the different playable characters, the morality system, and the inclusion of four save slots, GamePro concluded, "Altogether Super Hydlide is a lively cart that draws you into an epic adventure."[3]

In 2007 Alex Lucard of Diehard GameFan listed Super Hydlide at number 27 in his top 30 RPGs. He cited the realism instilled by gameplay mechanics such as the encumbrance system, banks, the 24 hour clock, and the need to eat and sleep, and described the game as "Morrowind before there was Morrowind."[4]

References[edit]

  1. ^ a b Kurt Kalata & Robert Greene, Hydlide, Hardcore Gaming 101
  2. ^ http://www.polygon.com/a/life-in-japan/Hideki-Kamiya-Scalebound
  3. ^ "Genesis ProView: Super Hydlide". GamePro (IDG) (21): 66–67. June 1990. 
  4. ^ Lucard, Alex (July 12, 2007). "The Top 30 RPG Countdown". Diehard GameFan. Retrieved 28 June 2015. 

External links[edit]