Victory Road (video game)

From Wikipedia, the free encyclopedia
  (Redirected from Ikari Warriors II: Victory Road)
Jump to: navigation, search
Victory Road
Victory Road.png
English arcade poster
Developer(s)

SNK (arcade)

Paradise Software (Sinclair)
Publisher(s)

Arcade version:
SNK
Sinclair version:
Imagine Software Ltd

Erbe Software S.A., IBSA
Composer(s) Toshikazu Tanaka
Series Ikari Warriors
Platform(s) Amiga, Arcade, Commodore 64, Apple II, NES, Amstrad CPC, ZX Spectrum, IBM PC
Release Arcade
1986
ZX Spectrum
1989
Amiga
1990
NES
  • JP: 16 April 1988
  • NA: 1988
Genre(s) Run and gun
Mode(s) Up to two players simultaneously
Cabinet Joystick (LS-30, 12-way rotary), 2 buttons
CPU 2x Zilog Z80A @4MHz
Sound Z80 @4MHz (APU), YM3526 @4MHz, Y8950 @4MHz
Display Raster, Vertical orientation, standard resolution (216 x 288), 1024 colors

Victory Road (怒号層圏, Dogō Sōken, lit. "Bellowing Atmosphere") an arcade video game released in 1986. It is the sequel to Ikari Warriors.

The objective is to defeat the enemy aliens using grenades and other weapons. The story directly picks up at the ending of Ikari Warriors. Congratulated by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. A mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land.

Gameplay[edit]

The original arcade game featured an 8-way rotary joystick that could be twisted in place to rotate the onscreen character allowing the player to face in one of eight directions while moving in another.

It features sampled voiceovers from the main characters and the game's bosses.

Screenshot of the NES version.

The NES version includes the added feature of collecting "zeny" as currency, which is used to buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button is depressed. Weapons no longer have limited ammunition. The player character begins with a flamethrower, but when the player loses a life, it is changed to a machine gun.

Weapon powerups are scattered throughout the levels, often hidden under rocks destroyable by the bazooka weapon or grenades.

There are no vehicles in this game, but it was replaced by armour, which allows player to take a limited number of hits without time expiration.

The game reuses the single-stage design from its prequel, but added mini-stages where players fight a boss when entered through the green door.

External links[edit]