Jumping Jack (video game)

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Jumping Jack
JumpingJack advert.jpeg
Developer(s) Imagine Software
Publisher(s) Imagine Software
Designer(s) Albert Ball
Artist(s) Stuart C. Ball
Platform(s) ZX Spectrum (original)
Atari 8-bit (Leggit!)
Dragon 32 (Leggit!)
Release 1983
Mode(s) Single-player
"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).

Jumping Jack is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit family and Dragon 32 under the name Leggit.[1][2] In these versions, Jack is renamed Leaping Lenny.

Gameplay[edit]

Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.

References[edit]

External links[edit]