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Jumping Jack (video game)

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Jumping Jack
Developer(s)Imagine Software Ltd
Publisher(s)Imagine Software Ltd
Designer(s)Albert Ball
Artist(s)Stuart C. Ball
Platform(s)ZX Spectrum ("Jumping Jack"), Atari 800/XL ("Leggit!"), Dragon 32 ("Leggit!")
Release1983
Mode(s)Single-player
"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).

Jumping Jack is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.[1][2] In these versions, Jack was renamed Leaping Lenny.

Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.

A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.[3]

References

Remakes

A browser based game Humpty Rush is a remake of Jumping Jack with the similar game mechanic developed in HTML5 by NakNick game studio.

The game features a daring explorer - Humpty the Egg who jumps up through the holes, avoiding monsters.