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King's Gambit, Falkbeer Countergambit

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King's Gambit, Falkbeer Countergambit
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
d5 black pawn
e5 black pawn
e4 white pawn
f4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Moves1.e4 e5 2.f4 d5
ECOC31
Named afterErnst Falkbeer
ParentOpen Game

The Falkbeer Countergambit is a chess opening that begins:

1. e4 e5
2. f4 d5

Black disdains the pawn and instead makes an all-out attempt to take advantage of White's kingside weakness. A more modern interpretation of the Falkbeer is 2...d5 3 exd5 c6!?, as advocated by Aron Nimzowitsch. The opening bears the name of Austrian master Ernst Falkbeer who played the opening in as game against Adolf Anderssen[1]. The Falkbeer is generally considered to slightly favor White. Only if White plays 3. fxe5? would it be a mistake, because Black can play 3...Qh4+, followed by 4. Ke2 Qxe4+ 5. Kf2 Bc5+ 6. Kg3 Qxe5+, securing a heavy positional advantage.

The Encyclopaedia of Chess Openings code for the Falkbeer Countergambit is C31.

Footnotes

  1. ^ Adolf Anderssen vs Ernst Falkbeer, game played in 1851

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