Layer (object-oriented design)
In object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between software modules.
Layers are often arranged in a tree-form hierarchy, with dependency relationships as links between the layers. Dependency relationships between layers are often either inheritance, composition or aggregation relationships, but other kinds of dependencies can also be used.
- Pattern-Oriented Software Architecture - A System of Patterns Archived 2008-06-16 at the Wayback Machine.
- John Lakos, Large-scale C++ software design. Addison-Wesley, 1997.
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