Leigh Alexander (journalist)

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Leigh Alexander
Leigh Alexander.jpg
Born (1981-10-22) October 22, 1981 (age 36)
Massachusetts, United States
Residence London, England
Occupation Journalist, writer, editor, columnist, author
Website leighalexander.net

Leigh Alexander (born October 22, 1981) is an American author and journalist. She is the former Editor-at-Large and News Editor for Gamasutra, and former editor-in-chief for the revived Boing Boing website Offworld. In February 3, 2016, Leigh announced that she would be leaving Offworld and pursuing things outside of gaming.[1]

Career[edit]

Offworld was launched on March 9, 2015 by Alexander and games journalist Laura Hudson. Offworld was a gaming site with a focus on diversity and inclusiveness within the gaming community. The site featured editorials, news pieces, and articles from guest writers, such as video game developer Zoë Quinn.[2]

Her writing has appeared in Variety, the Los Angeles Times, Kotaku, Polygon, Vice, Edge, The Guardian, The Atlantic and Time.[3][4] She also produces a video series called "Lo-Fi Let's Play", in which she plays and comments on adventure games from the 1980s.

Alexander has written two books about video games: Breathing Machine, about growing up with gaming and the nascent Internet, and Clipping Through, about life in the games industry as viewed through the lens of the Game Developers Conference (GDC). On February 14, 2015 Alexander released an illustrated short story, Mona. The book features illustrations by Emily Carroll. Alexander also recorded an audiobook version of Mona herself. Alexander cites the video game Silent Hill 2 as an inspiration.[5]

Gamergate controversy[edit]

Alexander was one of several women who was harassed in connection with the #GamerGate hashtag.[6][7] On August 28, 2014, Alexander published an article on Gamasutra titled "Gamers' don't have to be your audience. 'Gamers' are over". The article became a focal point within the Gamergate controversy, with users of #Gamergate successfully campaigning Intel to pull all of their ads from Gamasutra.[8] Alexander criticized Intel's decision, saying "Intel was fleeced by a hate mob."[9] Intel issued an apology and said that it did not intend to be "taking sides in an increasingly bitter debate in the gaming community."[10][11] Intel later resumed advertising on Gamasutra in mid-November.[12]

In an interview with MSNBC Digital that aired on October 21, 2014, Leigh Alexander spoke out against the Gamergate movement and talked about the harassment of game developer Zoë Quinn. Alexander stated that her criticism of Gamergate stemmed from what she believes to be "the terroristic dominance of traditional appetites in what should be a diverse and creative field."[13]

During GDC 2015, Alexander hosted the #1ReasonToBe panel, aimed at better serving women and minorities within the video games industry. Alexander advocated for creating spaces for minorities and marginalized groups within gaming culture. Referencing both the panel and her website Offworld, Alexander said that "[it] doesn’t have to be a huge upheaval. Simply create space for our experiences in our work and lives and listen to us."[14] The panel was well received by members of the games press like Polygon's Danielle Riendeau. The panel drew an audience that filled one of the largest venues in the GDC.[15]

Bibliography[edit]

  • Breathing Machine: A Memoir of Computers (January 2014, Thought Catalog)
  • Clipping Through: One Mad Week in Video Games (August 2014, Gumroad)
  • Mona (February 2015, Gumroad)[5]
  • The State of Play: Creators and Critics on Video Game Culture (October 2015, Seven Stories Press)[16]

References[edit]

  1. ^ Fudge, James (February 3, 2016). "Leigh Alexander exits Offworld, launches Kickstarter for 'The Offworld Collection' book". GamePolitics.com. Retrieved February 10, 2016. 
  2. ^ Weber, Rachel (March 6, 2015). "Boing Boing relaunches Offworld". GameIndustry.biz. Retrieved April 21, 2015. 
  3. ^ "Leigh Alexander - Gamasutra - Author Bio". Gamasutra. October 2, 2014. Retrieved October 16, 2014. 
  4. ^ "Sexism, Lies, and Video Games: The Culture War Nobody is Winning". TIME. September 5, 2014. Retrieved October 16, 2014. 
  5. ^ a b "Announcing Mona, an illustrated short story | Leigh Alexander". leighalexander.net. Retrieved April 21, 2015. 
  6. ^ VanDerWerff, Todd (October 23, 2015). "#GamerGate has won a few battles. It will lose the war". Vox. Retrieved June 19, 2015. 
  7. ^ Gagne, Ken (February 12, 2015). "Crash Override Network combats online harassment". Computerworld. Retrieved June 19, 2015. 
  8. ^ Johnson, Eric (October 20, 2014). "Debunking the Idea That Gamergate Isn't About Sexism". Re/code. Retrieved June 19, 2015. 
  9. ^ Wingfield, Nick (October 2, 2014). "Intel Pulls Ads From Site After 'Gamergate' Boycott". The New York Times. Retrieved April 21, 2015. 
  10. ^ Opam, Kwame (October 3, 2014). "Intel issues apology after backlash from #GamerGate opponents". The Verge. Vox Media. Retrieved October 29, 2015. 
  11. ^ IntelPR (October 3, 2014). "Chip Shot: Intel Issues Statement on Gamasutra Advertising" (Press release). Intel. Retrieved October 20, 2015. 
  12. ^ Douglas, Ian (November 14, 2014). "Intel reinstates advertising on Gamasutra after 'Gamergate' campaign". The Telegraph. Retrieved November 18, 2014. 
  13. ^ MSNBC Leigh Alexander & Eric Johnson Interview #GamerGate, October 22, 2014, retrieved April 21, 2015 
  14. ^ Parkin, Simon (March 6, 2015). "Women share their #1ReasonToBe in games, in a powerful GDC panel". Gamasutra. Retrieved April 21, 2015. 
  15. ^ Riendeau, Danielle (Mar 6, 2015). "The most vital, emotional panel at GDC was #1ReasonToBe". Polygon. Retrieved April 21, 2015. 
  16. ^ "The State of Play: Creators and Critics on Video Game Culture". Seven Stories Press. Seven Stories Press. Retrieved October 20, 2015. 

External links[edit]

Media related to Leigh Alexander at Wikimedia Commons