Mail Order Monsters

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Mail Order Monsters
Title screen
Developer(s) Paul Reiche III
Evan Robinson
Nicky Robinson
Publisher(s) Electronic Arts
Distributor(s) Electronic Arts
Designer(s) Paul Reiche III
Engine Custom
Platform(s) Commodore 64, Atari 8-bit family
Release date(s)
Genre(s) Action, Strategy
Mode(s) Single-player, multiplayer

Mail Order Monsters is a 1985 computer game created by Paul Reiche III, Evan Robinson and Nicky Robinson and published by Electronic Arts (Ariolasoft in Europe) for the Commodore 64 and Atari 8-bit family home computers.[1]

Reiche had previously worked with designers Jon Freeman and Anne Westfall of Free Fall Associates on the game Archon for EA, and teamed with the Robinsons on action-strategy games. Mail Order Monsters features battles as part of the gameplay.[2]

Customizing a monster in the game involved equipping it and specifying its abilities.

The players create a variety of monsters and equip them with futuristic and modern weapons to do battle. Two players can play and compete at the same time and fight each other, or play capture the flag. Monsters can be stored on diskette and can be upgraded by victories against other monsters or computer opponents.[2] The game was originally envisioned as dark and gritty, but Electronic Arts forced them to use a more whimsical style.[3]


Ahoy! stated that Mail Order Monsters was a "very good game" that did not reach "true excellence" because of insufficient combat tactics, and suggested that it was best for younger players.[4] Writing in Vintage Games, Bill Loguidice and Matt Barton identify it as a precursor to the Pokémon series.[5] In a retrospective, Levi Buchanan of IGN said that although he would love to see a remake, any new version, updated to suit modern gamers, would necessarily have to diverge from what made the game unique in 1985.[1]


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