Mail Order Monsters
|Mail Order Monsters|
|Developer(s)||Paul Reiche III
|Designer(s)||Paul Reiche III|
Mail Order Monsters is a 1985 computer game created by Paul Reiche III, Evan Robinson and Nicky Robinson and published by Electronic Arts (Ariolasoft in Europe) for the Commodore 64 and Atari 8-bit family home computers.
Reiche had previously worked with designers Jon Freeman and Anne Westfall of Free Fall Associates on the game Archon for EA, and teamed with the Robinsons on action-strategy games. Mail Order Monsters features battles as part of the gameplay.
The players create a variety of monsters and equip them with futuristic and modern weapons to do battle. Two players can play and compete at the same time and fight each other, or play capture the flag. Monsters can be stored on diskette and can be upgraded by victories against other monsters or computer opponents. The game was originally envisioned as dark and gritty, but Electronic Arts forced them to use a more whimsical style.
Ahoy! stated that Mail Order Monsters was a "very good game" that did not reach "true excellence" because of insufficient combat tactics, and suggested that it was best for younger players. Writing in Vintage Games, Bill Loguidice and Matt Barton identify it as a precursor to the Pokémon series. In a retrospective, Levi Buchanan of IGN said that although he would love to see a remake, any new version, updated to suit modern gamers, would necessarily have to diverge from what made the game unique in 1985.
- Buchanan, Levi (2009-01-23). "Fond Memories: Mail Order Monsters". IGN. Retrieved 2015-12-05.
- Mail Order Monsters overview from IGN
- Barton, Matt (2013). Honoring the Code: Conversations with Great Game Designers. CRC Press. p. 210. ISBN 9781466567542.
- Katz, Arnie (November 1985). "Call to Adventure / Role-Playing Software for the Commodore 64". Ahoy!. p. 49. Retrieved 27 June 2014.
- Loguidice, Bill; Barton, Matt (2012). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. p. 326. ISBN 9781136137587.