Metal Gear Solid (1998 video game): Difference between revisions

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{{otheruses4|the original PlayStation game|the series|Metal Gear (series)|the Game Boy Color game|Metal Gear Solid (Game Boy)}}
{{Infobox VG
|title = Metal Gear Solid
|image = [[Image:Metal Gear Solid cover art.png|252px|Official cover art for Metal Gear Solid for the North American PlayStation]]
|caption=North American Release cover art.
|developer = [[Konami|Konami Computer Entertainment Japan (West)]]<br />Digital Dialect <small>(PC port)</small>
|publisher = Konami <small>([[PlayStation]])</small><br />[[Microsoft]] <small>([[Microsoft Windows]])</small>
|platforms = ''Metal Gear Solid''<br/>[[PlayStation]]<br/>[[PlayStation Network]]<br/>[[Playstation 3]]<br/>''MGS: Integral''<br />[[Microsoft Windows]]
|designer = [[Hideo Kojima]]
|composer = Takanari Ishiyama<br />[[Gigi Meroni]]<br />Kazuki Muraoka<br />Lee Jeon Myung<br />[[Hiroyuki Togo]]<br />Maki Kirioka<br />[[Rika Muranaka]]<br>[[Tappi Iwase]]
|series = ''[[Metal Gear (series)|Metal Gear]]''
|engine =
|released = '''''Metal Gear Solid'''''<br />
'''PlayStation'''<br />
{{vgrelease|JP=September 3, 1998<ref>{{cite web | url=http://psx.ign.com/articles/064/064699p1.html | title=Metal Gear Solid Hits Japan | date=September 3, 1998 | publisher=IGN | dateformat=mdy | accessdate=May 19, 2008}}</ref>}}
{{vgrelease|NA=October 21, 1998<ref>{{cite web | url=http://psx.ign.com/articles/065/065343p1.html | title=Metal Gear Countdown Commences | date=October 19, 1998 | publisher=IGN | dateformat=mdy | accessdate=December 31, 2007}}</ref>}}
{{vgrelease|PAL=February 26, 1999}}
'''Playstation Store'''<br />
{{vgrelease|JP=March 21, 2008|NA=June 18, 2009|EU=November 19, 2009}}<br />
'''''MGS: Integral'''''<br />
'''PlayStation'''<br />
{{vgrelease|JP=June 24, 1999<ref>{{cite web | url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/similar.html?mode=versions | title=Metal Gear Solid Integral | publisher=Gamespot | dateformat=mdy | accessdate=June 10, 2008}}</ref>}}
{{vgrelease|NA=September 23, 1999}}
{{vgrelease|PAL=October 29, 1999}}
'''Microsoft Windows'''<br />
{{vgrelease|NA=September 24, 2000}}
{{vgrelease|PAL=October 20, 2000}}
|genre = [[Stealth game|Stealth action]]
|modes = [[Single-player]]
|ratings = {{vgratings|ESRB=M|CERO=15+|ELSPA=15+|OFLCA=MA15+|USK=12|PEGI=18+}}
|media = 1 or 2 [[CD-ROM]]s
|requirements = [[Pentium compatible processor|Pentium]] II 233 MHz [[Central processing unit|CPU]], 32 MB [[Random access memory|RAM]], 4 MB [[video card]], [[DirectX]] v. 7.0A<ref>{{cite web | title=Metal Gear Solid tweak guide | author=McGuire, Thomas | publisher=3D Spotlight |date=October 12, 2000 | url=http://www.techspot.com/tweaks/metal_gear/ | dateformat=mdy | accessdate=July 7, 2007}}</ref>
|input = [[DualShock#DualShock|DualShock]], [[Computer keyboard|Keyboard]] and [[Computer mouse|Mouse]]
}}

{{nihongo_title|Metal Gear Solid|メタルギアソリッド}} (commonly abbreviated as ''MGS'') is a [[stealth game|stealth action]] [[video game]] directed and written by [[Hideo Kojima]].<ref name="techinfo">{{cite web | title=Metal Gear Solid Tech Info/Credits | url=http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html | publisher=[[GameSpot]] | dateformat=mdy | accessdate=July 7, 2007}}</ref> The game was [[video game developer|developed]] by [[Konami]] Computer Entertainment Japan and first [[video game publisher|published]] by Konami in [[1998 in video gaming|1998]] for the [[PlayStation]] [[video game console]]. It is the [[sequel]] to Kojima{{'}}s early [[MSX|MSX2]] computer games ''[[Metal Gear]]'' and ''[[Metal Gear 2: Solid Snake]]''. The game featured an unprecedented amount of cinematic [[cut scenes]] rendered using the in-game engine and graphics, as well as voice acting in numerous codec sequences.<ref>{{cite web | title=The History of MetalGear - Metal Gear Solid| url=http://www.gamespot.com/gamespot/features/video/mg_history/| publisher=[[GameSpot]] | dateformat=mdy |accessdate=June 13, 2008}}</ref>

''Metal Gear Solid'' follows [[Solid Snake]], a retired soldier who infiltrates a [[nuclear weapon]]s disposal facility to neutralize the terrorist threat from [[FOXHOUND]], a renegade [[special forces]] unit.<ref>'''Colonel Campbell''': Next-Generation Special Forces led by members of unit FOX-HOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon. (''Metal Gear Solid'', Briefing Mode) Konami Computer Entertainment Japan West, 1998</ref> Snake must liberate two hostages, the head of [[Defense Advanced Research Projects Agency|DARPA]] and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.<ref>'''Colonel Campbell''': You'll have two mission objectives. First, you're to rescue the DARPA Chief, Donald Anderson, and the president of ArmsTech, Kenneth Baker. They're both being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to launch a nuclear strike, and stop them if they do. (''Metal Gear Solid'', introductory sequence) Konami Computer Entertainment Japan West, 1998</ref>

''Metal Gear Solid'' was well-received, shipping more than six million copies,<ref name="sales">{{cite web | author=Big Gaz | title=Metal Gear Solid 3 Exclusive For Sony | url=http://www.gameplanet.co.nz/mag.dyn/Features/1751.html | date=May 15, 2003 | publisher=[[Gameplanet (New Zealand)|Gameplanet]] | dateformat=mdy | accessdate=July 7, 2007}}</ref> and scoring an average of 94 out of 100 on the aggregate website [[Metacritic]].<ref name="Metacritic">{{cite web | title=Metal Gear Solid (psx: 1998): Reviews | url=http://www.metacritic.com/games/platforms/psx/metalgearsolid | publisher=[[Metacritic]] | dateformat=mdy |accessdate=July 7, 2007}}</ref> It is recognized by many critics as one of the best and most important games of all time<ref>http://www.gametrailers.com/player/15147.html?type=mov</ref><ref>http://www.filibustercartoons.com/games.htm</ref>, heralded as the game which made the stealth genre popular.
The commercial success of the title prompted the release of an expanded version for the PlayStation and [[personal computer|PC]], titled ''Metal Gear Solid: Integral'';<ref name="japanintegralrelease" /> and a remake, ''[[Metal Gear Solid: The Twin Snakes]]'' was later released for the [[Nintendo GameCube]].<ref name="integralpcrelease" /><ref name="ttsrelease" /> The game has also spawned numerous [[sequel]]s, [[prequel]]s, and [[Spin-off (media)|spin-off]]s, including several games, a radio drama, comics, and novels.

==Gameplay==
[[Image:MGS screen psx.jpg|left|thumb||Solid Snake hiding from a guard. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors.]]
[[Image:Radarsoliton.png|left|thumb||Representation of the soliton [[radar]].]]
Despite a transition to [[3D computer graphics|3D]], the gameplay of ''Metal Gear Solid'' remains similar to its [[2D computer graphics|2D]] [[MSX#MSX2|MSX2]] predecessor ''Metal Gear 2: Solid Snake.'' The player must navigate the [[protagonist]], Solid Snake, through the game's areas without being detected by enemies.<ref>{{cite web | title=Metal Gear Solid | url=http://psx.ign.com/objects/000/000569.html | publisher=[[IGN]] | dateformat=mdy | accessdate=October 22, 2006}}</ref> Detection is triggered by the player moving into an enemy's [[field of vision]] and sets off an alarm that draws armed enemies to his location.<ref name="gs1">{{cite web | author=Kasavin, Greg | title=Metal Gear Solid (PC) review | url=http://www.gamespot.com/pc/adventure/metalgearsolid/review.html | publisher=[[GameSpot]] | date=October 2, 2000 | dateformat=mdy | accessdate=July 7, 2007}}</ref> This also triggers "alert mode" and the player must then hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to "infiltration mode" where enemies are not suspicious of Snake’s presence. The radar cannot be used in alert or evasion mode.<ref name="gameguide" />

To remain undetected, the player can perform techniques which make use of both Solid Snake's abilities and the environment, such as crawling under objects, using boxes as [[Cover System (gaming)|cover]], ducking or hiding around walls, and making noise to distract enemies. These are carried out using the [[Third-person shooter|third-person camera]]; which often changes its angle to give the player the best view of the area possible, and an on-screen [[radar]], which displays enemies and their field of vision.<ref name="gsguide">{{cite web | author=Mielke, James | title=Metal Gear Solid Strategy Guide | url=http://www.gamespot.com/features/vgs/psx/mgs_gg/ | publisher=[[GameSpot]] | dateformat=mdy | accessdate=November 15, 2006}}</ref> Snake can also make use of many items and gadgets, such as [[Thermography|infra-red goggles]] or a [[cardboard box]] disguise.<ref>{{cite web | author=House, Matthew | title=Metal Gear Solid – Overview | url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:14082 | publisher=[[Allgame]] | dateformat=mdy | accessdate=October 22, 2006}}</ref> The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in serious damage for the player.<ref name="manual">{{cite web | title=Metal Gear Solid PC – Instructional Manual | url=http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf | publisher=[[Konami]] / [[Microsoft]] | dateformat=mdy | accessdate=July 7, 2007|format=PDF}}</ref>

Intermixed with the player's progress are [[cut scene]]s and [[Receiver (radio)|codec]] conversations as well as encounters with [[Boss (video games)|bosses]]. To progress, players must discover the weaknesses of each boss to defeat them. Game controls and play strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide [[Exposition (literary technique)|exposition]] on the game's [[backstory]]. Completion of the title provides the player with a statistical summary of their performance, and a "code name" based upon it, typically the name of a common animal.

In a first for the ''Metal Gear'' series, a training mode is available in which players can practice hiding techniques, weapons use, and sneaking. In addition to the stealth gameplay, there are [[set piece]] sequences that entail firefights between the player and enemies from the third-person and [[First person shooter|first-person]] perspectives. However you can't shoot in First-Person Perspective (excluding the car machine gun, Nikita missle and the PSG-1)<ref name="gameguide">{{cite book | year=1999 | editor=Konami staff | title=Metal Gear Solid instruction manual | pages=49 | publisher=Konami | id=SLES-01370}}</ref>

==Plot==
===Characters===
<!--READ THIS BEFORE EDITING THIS SECTION. If you're going to replace "Christopher Walken" with another actor like Mel Gibson, please check the cited sources. The sources refer to Solid Snake's design in this game (Metal Gear Solid), NOT the original Metal Gear NOR Metal Gear 2: Solid Snake.-->
{{main|List of Metal Gear Solid characters}}

The [[protagonist]] of ''Metal Gear Solid'' is Solid Snake, a legendary infiltrator and saboteur. According to character designer Yoji Shinkawa, Solid Snake's physique in this particular installment was based on [[Jean Claude Van Damme]], while his facial appearance was based on [[Christopher Walken]].<ref>{{cite web|Konami site staff|url=http://www.konami.jp/gs/game/metalgear/art/snake_v.html|title=Yoji Shinkawa's Art Gallery from the official ''Metal Gear Solid'' website|accessdate= 19 July 2006|date= July 9, 1998 |publisher=Konami|language=Japanese}}</ref><ref>{{cite book|title=Metal Gear Solid: Official Mission Handbook|last=Hodgson |first=David S.J.|year=1998|publisher=Millennium Publications Inc. |pages=142}}</ref> During the mission, Snake receives support and advice via codec radio. Colonel [[List of recurring Metal Gear characters#Roy Campbell|Roy Campbell]], Solid Snake's former [[commanding officer]], supports Snake with advice and tactics. While he initially keeps a number of secrets from Snake, he gradually reveals them.<ref>'''Campbell''': Snake, I'm sorry I kept a lot of things from you. (''Metal Gear Solid'')</ref> He is joined by [[List of Metal Gear Solid characters#Naomi Hunter|Naomi Hunter]], who gives medical advice; [[List of Metal Gear Solid characters#Nastasha Romanenko|Nastasha Romanenko]], who provides item and weapon tips; [[List of Metal Gear Solid characters#Master Miller|Master Miller]], a former drill instructor and survival coach; and [[List of Metal Gear Solid characters#Mei Ling|Mei Ling]], who invented the soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.

The main [[antagonist]] of the game is [[List of Metal Gear Solid characters#Liquid Snake|Liquid Snake]], leader of the now-terrorist organization FOXHOUND, and genetic counterpart to Solid Snake.<ref name="gameguide">{{cite book | year=1999 | editor=Konami staff | title=Metal Gear Solid instruction manual | pages=49 | publisher=Konami | id=SLES-01370}}</ref> An elite [[special forces]] unit, FOXHOUND contains experts specializing in unique tasks. Members are [[Revolver Ocelot]], a Western-style gunslinger and expert interrogator whose weapon of choice is the [[Colt Single Action Army]]; [[List of Metal Gear Solid characters#Sniper Wolf|Sniper Wolf]], a preternatural sniper; [[List of Metal Gear Solid characters#Vulcan Raven|Vulcan Raven]], a hulking Alaskan [[Shamanism|shaman]] armed with an [[M61 Vulcan]] torn from a downed F-16; [[List of Metal Gear Solid characters#Psycho Mantis|Psycho Mantis]], a psychic profiler and [[psychokinesis]] expert; and [[List of Metal Gear Solid characters#Decoy Octopus|Decoy Octopus]], a master of disguise.<ref name="gameguide" />

Other characters include [[List of recurring Metal Gear characters#Meryl Silverburgh|Meryl Silverburgh]], Roy Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; [[List of recurring Metal Gear characters#Hal_Emmeric|Dr. Hal Emmerich]], the lead developer of [[Metal Gear (weapon)#Metal Gear REX|Metal Gear REX]]; and the "[[List of recurring Metal Gear characters#Gray Fox|Ninja]]", a mysterious cybernetically-enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.<ref name="gameguide" />

===Story===
{{Metal Gear chronology}}
The story is set six years after the events of ''[[Metal Gear 2: Solid Snake]]'' in 2005,<ref>{{cite web|url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html|title=Metal Gear Solid 3: Subsistence website – Metal Gear Saga vol. 1 section|accessdate=January 12, 2006}}</ref> where a genetically enhanced next-generation special forces unit commanded by FOXHOUND lead an armed uprising on a remote island in [[Alaska]]'s [[Fox Islands (Alaska)|Fox Archipelago]]. This island, codenamed Shadow Moses, is the site of a nuclear weapons disposal facility.<ref name="manual">{{cite web | title=Metal Gear Solid PC – Instructional Manual | url=http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf | publisher=[[Konami]] / [[Microsoft]] | dateformat=mdy | accessdate=July 7, 2007|format=PDF}}</ref> The forces that seized this island have acquired the nuclear-capable [[mecha]] Metal Gear REX, and are threatening the US government with a nuclear reprisal if they do not receive the remains of the "legendary mercenary" [[Big Boss (Metal Gear)|Big Boss]] within 24 hours.<ref name="history1">{{cite web | author=Shoemaker, Brad | title=GameSpot's The History of MetalGear | url=http://www.gamespot.com/gamespot/features/video/mg_history/ | publisher=[[GameSpot]] | dateformat=mdy |accessdate=October 22, 2006}}</ref>

The game begins, Solid Snake is forced out of retirement and is dispatched at the request of Colonel Roy Campbell to penetrate the terrorists' defenses and neutralize the threat.<ref>{{cite web | author=Stratosphere | title=Metal Gear Solid Brief Synopsis | url=http://metalgearsolid.org/show_features.php?id=461 | archiveurl=http://web.archive.org/web/20070130214924/http://www.metalgearsolid.org/show_features.php?id=461 | archivedate=2007-01-30 | work=[http://www.metalgearsolid.org/ Metal Gear Solid: The Unofficial Site] | dateformat=mdy | accessdate=October 22, 2006}}</ref> Snake is also ordered to locate hostages [[DARPA]] Chief [[List of Metal Gear Solid characters#Donald Anderson|Donald Anderson]], and ArmsTech president [[List of Metal Gear Solid characters#Kenneth Baker|Kenneth Baker]]. Colonel Campbell's daughter, at the time believed to be niece, [[Meryl Silverburgh]], is also held captive in the facility after refusing to take part in the uprising. Snake enters the facility via an air vent and eventually locates the DARPA Chief in a cell. He informs Snake of the new Metal Gear REX unit housed at the facility and how he can prevent it from being launched using a secret detonation override code, but then suddenly dies of what appears to be a [[Myocardial infarction|heart attack]].<ref>'''Master Miller:''' The cause of death. Didn't the ArmsTech president and the DARPA Chief, I mean Decoy Octopus,… die of something that looked like a heart attack? ''(Metal Gear Solid)''</ref> Meryl, who is held in adjoining cell, manages to break out and assists Snake in his escape as enemy soldiers are alerted to his presence. Snake then finds the other hostage, [[Kenneth Baker]]. Whilst attempting to free Baker, Snake is confronted by [[Revolver Ocelot]] who challenges Snake to a gunfight, which is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that could be used to prevent the launch, but like the DARPA Chief, he suddenly dies of what appears to be a heart attack.

Snake then contacts Meryl via codec, and agrees to meet her in the base's warhead disposal area on the condition that he contacts Metal Gear's designer, [[List of recurring Metal Gear characters#Otacon|Dr. Hal "Otacon" Emmerich]]. As he emerges onto a canyon, Snake receives an anonymous codec call. The mysterious voice calls himself [[Deep Throat|"Deepthroat"]] and warns Snake of an ambush up ahead. Snake is confronted by [[Vulcan Raven]] in an M1 tank, but manages to defeat the two gunners and proceeds to the warhead disposal area. Snake locates Otacon in his lab. The ninja reappears, and Snake realizes that it is actually his former ally [[List of recurring Metal Gear characters#Gray Fox|Gray Fox]], whom he believed was killed years earlier. Otacon agrees to aid Snake remotely, using special camouflage to procure information and supplies while he remains invisible. Snake meets with Meryl and agrees for her to accompany him on his mission. Meryl gives Snake the PAL card Baker gave to her and as they head for the underground base, Meryl becomes possessed by [[Psycho Mantis]]'s mind control tune and pulls her gun on Snake. Snake disarms Meryl and defeats Psycho Mantis and before he dies, Mantis informs Snake that he read Meryl's mind, and discovered that he has "a large place" in her heart. After they reach the underground passageway, [[Sniper Wolf]] ambushes them, wounds Meryl, and after a brief duel captures Snake.

[[Image:Screen 157 20090203 1203083576.jpg|thumb|right|150px|[[Liquid Snake]], the main [[antagonist]] and Solid Snake's twin-brother.]]
While Snake is imprisoned, Liquid confirms Snake's suspicion that they are twin brothers.<ref>Liquid: We're both the last surviving sons of Big Boss…</ref> Snake is then tortured by Ocelot<ref>'''Liquid:''' (to Ocelot) We're shorthanded, so make this little torture show of yours as short as possible. ''(Metal Gear Solid)''</ref> and the player can choose whether or not to give in to the torture. When Snake is taken to his cell, he discovers the body of DARPA Chief Donald Anderson lying in the corner; however, though it was only hours before Snake watched Anderson die in front of him, the body has been decomposing as if he were dead for days. The body also appears to have been drained of its blood. Eventually Snake is able to escape by fooling the guard (by either lying in ketchup or hiding under a bed) or by waiting for the Ninja to come break him out.

As Snake makes his way up the facility's communications tower, he is ambushed by Liquid in an attack helicopter, but swiftly defeats him. As he emerges from the tower onto the snowfield he is confronted once again by Sniper Wolf. This time however, Snake defeats and kills Wolf in front of a grief stricken Otacon, who was infatuated with her. Nonetheless, Otacon continues to aid Snake.

Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the launch sequence for Metal Gear REX. Thinking he is deactivating it by using the PAL card, Snake activates Metal Gear REX.<ref>'''Computer:''' PAL code number three confirmed. PAL code entry complete… ''(Metal Gear Solid)''</ref> Master Miller then reveals himself to be Liquid in disguise. He informs Snake that his entire mission was manipulated by the renegades to allow the launch of the nuclear weapon.<ref>'''Campbell:''' Snake, you've been talking to… '''Liquid:''' …Me… dear brother. ''(Metal Gear Solid)''</ref> Liquid explains that they are the product of the ''Les Enfants Terribles'' project, a government sponsored effort to [[Clone (genetics)|clone]] Big Boss, that was conducted during the 1970s. Liquid explains that Solid received all of Big Boss' [[Dominance (genetics)#Dominant trait|dominant genes]], while he received all of the [[Dominance (genetics)#Recessive trait|recessive genes]].<ref>'''Liquid:''' It is for this purpose that we were created. '''Snake:''' Created? '''Liquid:''' Yes, created, Les Enfantes Terrible…the terrible children. Clones of Big Boss</ref><ref>'''Snake:''' You mean you had this planned from the beginning? Just to get me to input the detonation code? ''(Metal Gear Solid)''</ref> He also reveals to Snake the government's true reason for sending him in: the reprogrammed FoxDie virus would kill all the members of FOXHOUND, allowing the government to retrieve REX undamaged.

[[Image:Metal Gear Solid - Metal Gear REX.jpg|thumb|right|Solid Snake in battle against [[Metal Gear REX]].]]
Liquid assumes control of Metal Gear REX and a battle ensues. Gray Fox suddenly appears and destroys REX's radome and dies trying to fend off the bipedal tank from Snake. Snake destroys Metal Gear REX and is challenged again by Liquid in person. He fights Liquid atop REX and defeats him after knocking him over the edge. He is then reunited with Meryl or Otacon, depending on the player's actions. They escape through an underground tunnel, while being chased by Liquid, in a jeep. After the two vehicles crash at the tunnel entrance, Liquid emerges and pulls a gun on Snake but suddenly dies from the FoxDie virus.<ref>'''Snake:''' Naomi, Liquid died from Fox Die too. ''(Metal Gear Solid)''</ref> Colonel Campbell, briefly ousted from command of the mission, calls off a nuclear airstrike intended to obliterate the evidence of the day's events and officially declares Snake killed in action to stop the US government's search for him in the future.

After the end credits the player finds out Snake is actually genetically inferior to Liquid<ref>'''Ocelot:''' Until the very end, Liquid thought he was the inferior one. ''(Metal Gear Solid)''</ref> and has an indeterminate amount of time left before FoxDie kills him. Ocelot is revealed to be a double agent for the [[President of the United States]]. His intention was to obtain Baker's disk containing Metal Gear's specifications and deliver it to the President, and kill whoever knew of his true motives, one reason for his "accidental" killing of the DARPA Chief.<ref>'''Ocelot:''' The vector? Yes sir, FoxDie should become activated soon… ''(Metal Gear Solid)''</ref> Other motives of Ocelot in killing the DARPA Chief would be explored in subsequent games.

==Cast==
{| class="wikitable"
|-
! [[List of Metal Gear Solid characters|Character]] !! Japanese version !! English version (pseudonyms in parenthesis)
|-
| [[Solid Snake]]
| [[Akio Ohtsuka|Akio Ōtsuka]] || [[David Hayter]] (Sean Barker*)
|-
| [[List of characters in the Metal Gear series#Liquid Snake|Liquid Snake]]
| [[Banjō Ginga]] || [[Cam Clarke]] (James Flinders)
|-
| [[List of characters in the Metal Gear series#Meryl Silverburgh|Meryl Silverburgh]]
| [[Kyoko Terase]] || [[Debi Mae West]] (Mae Zadler)
|-
| [[List of characters in the Metal Gear series#Naomi Hunter|Naomi Hunter]]
| [[Hiromi Tsuru]] || [[Jennifer Hale]] (Carren Learning)
|-
| [[List of characters in the Metal Gear series#Hal Emmerich|Hal "Otacon" Emmerich]]
| [[Hideyuki Tanaka]] || [[Christopher Randolph]] (Christopher Fritz)
|-
| [[List of characters in the Metal Gear series#Roy Campbell|Roy Campbell]]
| [[Takeshi Aono]] || [[Paul Eiding]] (Paul Otis)
|-
| [[List of characters in the Metal Gear series#Mei Ling|Mei Ling]]
| [[Hōko Kuwashima]] || [[Kim Mai Guest]] (Kim Nguyen)
|-
| [[List of characters in the Metal Gear series#Gray Fox|Gray Fox]]
| [[Kaneto Shiozawa]] || [[Greg Eagles]] (George Byrd)
|-
| [[List of Metal Gear Solid characters#Nastasha Romanenko|Nastasha Romanenko]]
| [[Eiko Hisamura|Eiko Yamada]] || [[Renee Raudman]] (Renee Collette)
|-
| [[Ocelot (Metal Gear)|Revolver Ocelot]]
| [[Kōji Totani]] || [[Patric Zimmerman]] (Patric Laine)
|-
| [[List of Metal Gear Solid characters#Vulcan Raven|Vulcan Raven]]
| [[Yukitoshi Hori]] || [[Peter Lurie]] (Chuck Farley)
|-
| [[List of Metal Gear Solid characters#Psycho Mantis|Psycho Mantis]]
| [[Kazuyuki Sogabe]] || [[Doug Stone (voice actor)|Doug Stone]]
|-
| [[List of Metal Gear Solid characters#Sniper Wolf|Sniper Wolf]]
| Naoko Nakamura || [[Tasia Valenza]] (Julie Monroe)
|-
| [[List of Metal Gear Solid characters#Donald Anderson|Donald Anderson]]
| [[Masaharu Satō]] || [[Greg Eagles]] (George Byrd)
|-
| [[List of Metal Gear Solid characters#Kenneth Baker|Kenneth Baker]]
| Yuzuru Fujimoto || [[Allan Lurie]] (Bert Stewart)
|-
| [[List of Metal Gear Solid characters#Jim Houseman|Jim Houseman]]
| [[Tomohisa Asō]] || William Bassett (Fredrick Bloggs)
|-
| [[List of characters in the Metal Gear series#Johnny|Johnny Sasaki]]
| Naoki Imamura || [[Dean Scofield]] (Dino Schofield)
|}

:''*This credit appeared only in the early demo versions of the game and in the back of some versions of the user manual under Cast and Credits in the European version. David Hayter did not use a pseudonym in the game credits.''

==Development==
[[Image:Snake from Policenauts.PNG|frame|right|An early artwork of Snake and Meryl, featured as an [[easter egg (media)|easter egg]] in the ''[[Policenauts|Policenauts: Pilot Disk]]'' for the 3DO.]]
Kojima originally planned the third ''Metal Gear'' game, to be called ''Metal Gear 3'', and to release it for the [[3DO Interactive Multiplayer]] in [[1994 in video gaming|1994]]. Conceptual artwork, by illustrator [[Yoji Shinkawa]], of the characters [[Solid Snake]], [[Meryl Silverburgh]], who was also a character in the adventure game ''[[Policenauts]]'', and the FOXHOUND team, were included in the ''Policenauts: Pilot Disk'' preceding the release of the full 3DO game in [[1995 in video gaming|1995]].<ref>{{cite video game|title = Policenauts Pilot Disk|developer=[[Konami]]|platform=[[3DO Interactive Multiplayer]]|language=Japanese|isolang=ja}}</ref> However due to the decline of the 3DO hardware, development of the game shifted to the PlayStation shortly after it was released.

Kojima retitled the game ''Metal Gear Solid'', choosing this over the working title ''Metal Gear 3''. This was due to the fact that he believed that the first two MSX2 games in the series were not very well known.<ref name=mg3>{{cite book|quote='''Kojima''': "Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake.|title=Metal Gear Solid: Official Mission Handbook|author=Hogdson, David}}</ref> He used the word 'Solid' which was chosen due to the game being the third installment in the series, and because it uses [[3D computer graphics]].<ref name="kent">{{cite web |url=http://www.gamerstoday.com/world_tour/kojima/index.html | title=Hideo Kojima: Game Guru, Movie Maniac | author = Kent, Steven | publisher = Gamers Today | dateformat=mdy | accessdate=July 7, 2007}}</ref> Sequels to this game also use the ''Metal Gear Solid'' title, and follow a new numeral progression.

The development for ''Metal Gear Solid'' began in mid-[[1995 in video gaming|1995]]<ref>{{cite web | author=GameSpot staff | title=Metal Gear Solid Comes to the Nintendo 64 | url=http://www.gamespot.com/news/2466851.html | publisher=[[GameSpot]] | date=June 17, 1997 | dateformat=mdy | accessdate=July 7, 2007}}</ref> with the intention of creating the "best PlayStation game ever"<!-- Who said this? -->.<ref name="gsold" /> Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, a [[SWAT]] team educated the creators with a demonstration of vehicles, weapons and explosives.<ref name="gsold">{{cite web | author=Bartholow, Peter | title=Metal Gear Solid Casts Its Spell | url=http://www.gamespot.com/news/2467579.html | publisher=[[GameSpot]] | dateformat=mdy | accessdate=July 7, 2007}}</ref> [[Hideo Kojima]], the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.<ref>{{cite web | author=IGN staff | title=More News From Metal Gear Solid Creator | url=http://psx.ign.com/articles/064/064632p1.html | publisher=[[IGN]] |date=April 28, 1998|dateformat=mdy | accessdate=November 14, 2006}}</ref>

Hideo Kojima created the characters of ''Metal Gear Solid''. Modifications and mechanics were made by conceptual artist [[Yoji Shinkawa]]. The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa.<ref>{{cite web | author=IGN staff | title=The Art of Design: MGS2 & Z.O.E. | url=http://ps2.ign.com/articles/088/088856p1.html | publisher=[[IGN]] | date=December 12, 2000 | dateformat=mdy | accessdate=November 14, 2006}}</ref> Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as [[tempo]] and [[texture (music)|texture]] to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in ''[[Metal Gear Solid 2: Sons of Liberty]]''.<ref>{{cite web | author=IGN staff | title=E3: Hideo Kojima Interview | url=http://ps2.ign.com/articles/079/079352p1.html | publisher=[[IGN]] | date=May 15, 2000 | dateformat=mdy | accessdate=July 13, 2007}}</ref>

''Metal Gear Solid'' was revealed to the public at the [[E3 (Electronic Entertainment Expo)|E3]] gaming event in 1997 as a short video. It was later playable for the first time at the [[Tokyo Game Show]] in 1998 and officially released the same year in [[Japan]]<!--dead link--><ref>{{cite web | author=Grant | title=The Metal Gear Timeline | url=http://www.classicgaming.com/metalgear/history.html | archiveurl=http://web.archive.org/web/20070610145345/http://www.classicgaming.com/metalgear/history.html | archivedate=2007-06-10 | work=[http://www.classicgaming.com/metalgear The Metal Gear Edge] | dateformat=mdy |accessdate=November 14, 2006}}</ref> with an extensive promotional campaign.<ref name="gsold" /> [[Television advertisement|Television]] and [[magazine]] advertisements, in-store samples, and [[Game demo|demo]] give-aways contributed to a total of [[United States dollar|US$]]8 million in promotional costs.<ref>{{cite web | author=GameSpot staff | date=October 16, 1998 | title=Metal Gear Gears Up | url=http://www.gamespot.com/news/2465034.html | publisher=[[GameSpot]] | dateformat=mdy | accessdate=July 7, 2007}}</ref> An estimated 12 million demos for the game were distributed during 1998.<ref>{{cite press release | title=Details announced on massive marketing campaign for Konami's Metal Gear Solid | publisher=Konami / M2 Presswire | date=October 19, 1998}}</ref><!-- LexisNexis 2007-12-31 -->

==Release history==
===Original version===
The English version of ''Metal Gear Solid'', translated by [[Jeremy Blaustein]], who localized the [[Sega CD]] version of ''[[Snatcher]]'',<ref name="techinfo" /> contains minor refinements made during localization, such as adjustable difficulty settings, a bonus [[tuxedo]] outfit for Snake, and a "demo theater" for viewing cut scenes and radio conversations.<ref name="gameguide"/><ref name="piggyback">{{cite book | year=1999 | editor=Liam Beatty | title=Metal Gear Solid – The Official Strategy Guide | pages=148 | publisher=Piggyback | isbn=2-913364-07-1}}</ref>
Versions of the game dubbed in [[Spanish language|Spanish]], [[German language|German]], [[French language|French]] and [[Italian language|Italian]] were released throughout [[Europe]] in addition to the English-dubbed version released in America. A premium package was released in Japan and Asia containing the game, a t-shirt, dog tags, a music CD featuring the soundtracks of the MSX2 games, and a booklet with information about the game's production and plot.<ref>{{cite web | title=Metal Gear Solid Premium Package | url=http://www.ncsx.com/www/ncs083198/mgs_ltd.htm | publisher=NCSX | dateformat=mdy | accessdate=October 21, 2006}}</ref> A European version of the package was also produced, featuring different content from the Japanese version.<ref>{{cite web | title=Metal Gear Solid Limited Edition Premium Package Scans | url=http://junkerhq.net/MetalGear/psxeppimages.html | publisher=Junker HQ | dateformat=mdy| accessdate=June 9, 2008}}</ref>

The Japanese PlayStation version of ''Metal Gear Solid'', as well as ''Integral'', had been reissued twice: once under [[The Best range]] and second time as a PSone Books title. Likewise, the American and European versions of ''Metal Gear Solid'' were reissued under the "Greatest Hits" and "Platinum" ranges respectively. The game is included in the Japanese ''Metal Gear Solid: 20th Anniversary Collection'' set<ref>{{cite web|url=http://www.konamistyle.jp/ecitem/item40296.html|title=「◆送料無料 METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID COLLECTION」商品情報 - コナミスタイル|language=Japanese}}</ref> and in the American ''Essential Collection'' set.<ref>{{cite web |title=MGS Essential Collection Detailed|date=February 5, 2008 |publisher=IGN.com |url=http://ps2.ign.com/articles/849/849861p1.html|accessdate=2008-03-28 }}</ref> The original ''Metal Gear Solid'' is was released on the [[PlayStation Store]] for download on the [[PlayStation 3]] and [[PlayStation Portable]] in {{vgy|2008}} in [[Japan]] and in {{vgy|2009}} in North America and Europe.<ref name=gamearchive>{{cite web|url=http://store.playstation.com/game/product.vm?id=JP0101-NPJJ00145_00-0000000000000001|title=PLAYSTATION Store - METAL GEAR SOLID - (株)コナミデジタルエンタテインメント|language=Japanese}}</ref> The PSN European release only included the English version and did not include any of the other previous European releases.

===''Integral'' and ''VR Missions''===<!-- Metal Gear Solid: Integral redirects here -->

Released on June 25, 1999 for the PlayStation in Japan,<ref name="japanintegralrelease">{{cite web | author=allgame staff | title=Metal Gear Solid Integral Overview | url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:23084 | publisher=[[Allgame]] | dateformat=mdy |accessdate=October 24, 2006}}</ref> ''Metal Gear Solid: Integral'' is an [[international version|expanded version]] of the original game based on the North American localization, substituting the original Japanese voices with the English dub, while offering a choice between Japanese and English captions, which adds further additional features and an extra disc of [[virtual reality]] training missions dubbed the "VR Disc".<ref name="history1" /> Added to the main game are an alternate sneaking suit outfit for Meryl that complements Snake's tuxedo and the red-colored Ninja, a "Very Easy" difficulty setting featuring a new weapon, an [[MP5A5|MP5]] submachine gun with infinite ammo, a Codec frequency with staff commentary, a first-person view mode, an option for alternate patrol routes for enemies and a downloadable [[PocketStation]] minigame.

The "VR Disc" features over 300 missions testing the player's sneaking and fighting skills, as well as less conventional tests, such as murder mysteries, battling giant genome soldiers, and three missions where the player controls the Cyborg Ninja. Special features include trailers for ''Metal Gear Solid'', a preview artwork of [[Metal Gear (weapon)#Metal Gear RAY|Metal Gear RAY]] from ''Metal Gear Solid 2: Sons of Liberty'' and a "photoshoot" mode to take pictures of Mei Ling and Naomi.<ref>{{cite web | author=Mielke, James | date=July 22, 1999 | title=Metal Gear Solid Integral review | url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html | publisher=[[GameSpot]] | dateformat=mdy | accessdate=July 7, 2007}}</ref>

The VR Disc from ''Integral'' was released as a separate product outside of Japan — in North America as ''Metal Gear Solid: VR Missions''<ref name="history1" /> (September 23, 1999) and in Europe as ''Metal Gear Solid: Special Missions'' (October 29, 1999).<ref>{{cite web | title=Metal Gear Solid VR Missions Info | url=http://www.gamefaqs.com/console/psx/data/197911.html | publisher=[[GameFAQs]] | dateformat=mdy |accessdate=October 24, 2006}}</ref> When loading ''Special Missions'', the player is prompted to replace the game disk with either of the disks from ''Metal Gear Solid''. If the disk is correctly identified, the player can insert the ''Special Missions'' disk and the game will then load as normal. This requirement was absent from the American ''VR Missions'' and Japanese VR Disc.<ref>{{cite web | title=Metal Gear Solid Special Missions | url=http://www.absolute-playstation.com/api_review/rmgsmission.htm | publisher=Absolute Playstation | dateformat=mdy |accessdate=June 9, 2008}}</ref> ''Special Missions'' cannot be played on pre-[[PlayStation 2#Slimline|SCPH-70000]] PlayStation 2 consoles, as it will not recognize either ''Metal Gear Solid'' disk, but the game is compatible with other consoles.

A PC port of ''Integral'' was also released in [[Europe]] and [[North America]] in late 2000 with PocketStation support removed.<ref name="integralpcrelease">{{cite web | title=Metal Gear Solid | url=http://www.amazon.com/dp/B00004VP4B/ | publisher=[[Amazon.com]] | dateformat=mdy | accessdate=January 15, 2007}}</ref><ref name="history1" /><ref>{{cite web | title=Metal Gear Solid | url=http://www.amazon.co.uk/dp/B00004W3G2/ | publisher=[[Amazon.co.uk]] | dateformat=mdy | accessdate=January 15, 2007}}</ref> Scoring 83 in [[Metacritic]]'s aggregate, the game was criticized for "graphic glitches", the aged nature of the port, and being essentially identical to the PlayStation version.<ref name="metapc">{{cite web | title=Metal Gear Solid (pc:2000): Reviews | url=http://www.metacritic.com/games/platforms/pc/metalgearsolid | publisher=[[Metacritic]] | dateformat=mdy | accessdate=July 7, 2007}}</ref>

===''The Twin Snakes''===
{{main|Metal Gear Solid: The Twin Snakes}}
[[Image:MGS TTS gameplay.jpg|thumb|right|The ability to fire a weapon while in first-person view was one of the gameplay features first used in ''[[Metal Gear Solid 2: Sons of Liberty|Metal Gear Solid 2]]'' that was added to ''The Twin Snakes''.]]
A [[video game remake|remake]] of ''Metal Gear Solid'', titled ''Metal Gear Solid: The Twin Snakes'', was developed by [[Silicon Knights]] under the supervision of Hideo Kojima and released for the [[Nintendo GameCube]] in North America, Japan, and Europe in March 2004.<ref name="ttsrelease">{{cite web | title=Metal Gear Solid The Twin Snakes Tech Info/Credits | url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html | publisher=[[GameSpot]] | dateformat=mdy |accessdate=October 25, 2006}}</ref> While ''Twin Snakes'' was largely developed at Silicon Knights, its [[cut scene]]s were developed in-house at Konami and directed by [[Cinema of Japan|Japanese film]] director [[Ryuhei Kitamura]], reflecting his dynamic signature style, utilizing [[bullet time]] photography and [[choreography|choreographed]] gunplay extensively.<ref>{{cite web | author=GameSpot staff | url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6029270 | title=Hideo Kojima Q&A | publisher=[[GameSpot]] | date=May 30, 2003 | dateformat=mdy | accessdate=July 7, 2007}}</ref> While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written), a variety of gameplay features from ''Sons of Liberty'' were added such as the first person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of the Ninja from [[Greg Eagles]], who still reprised the role of the DARPA chief, to [[Rob Paulsen]]. The graphics were also updated to match those of ''MGS2''.<ref name="gamespotreview">{{cite web | url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html | publisher=[[GameSpot]] | author=Shoemaker, Brad | date=March 8, 2004 | title=Metal Gear Solid: The Twin Snakes review | dateformat=mdy | accessdate=July 7, 2007}}</ref>

==Music==
{{main|Metal Gear Solid Original Game Soundtrack}}
The musical score of ''Metal Gear Solid'' was composed by [[Konami]] in-house musicians, including Kazuki Muraoka, who also worked on ''[[Metal Gear (video game)|Metal Gear]]''. Composer and lyricist [[Rika Muranaka]] provided a song called "The Best is Yet To Come" for the game's ending credits sequence.<ref name="rika2">{{cite web | author= | title=Metal Gear Solid Game Credits | url=http://www.mgsaga.net/Team-Game-MGS.htm | work=[http://www.mgsaga.net/ The Unofficial Facts Site] | dateformat=mdy | accessdate=October 23, 2006}}</ref> The song is performed in [[Irish language|Irish]] by [[Aoife Ní Fhearraigh]].<ref name="aoife">{{cite web | author=Aoife Ní Fhearraigh | title=My Albums | url=http://www.aoife.ie/myalbums.htm | work=[http://aoife.ie/ Aoife Ní Fhearraigh] | dateformat=mdy |accessdate=October 23, 2006}}</ref> The main theme was composed by [[Tappy|TAPPY]] and was also used in Ape Escape 3.

Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the [[King Records (Japan)|King Records]] label.<ref>{{cite web | author=Justin Shertzer | title=Metal Gear Solid Original Game Soundtrack | url=http://www.altpop.com/stc/reviews/mgsogs.htm | work=[http://www.altpop.com/stc/ SoundtrackCentral.com] | dateformat=mdy | accessdate=January 5, 2007}}</ref>

==Reception and legacy==
{{VG Reviews
|Allgame = {{Rating|5|5}}<ref name="allgame">{{cite web | url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:14082|title=allgame ((( Metal Gear Solid > Overview ))) | work=[[Allgame]] | dateformat=mdy | accessdate=March 26, 2008 }}</ref>
|IGN = 9.8/10<ref name="ignreview">{{cite web | url=http://psx.ign.com/articles/150/150569p1.html|title=Metal Gear Solid | work=[[IGN]] | dateformat=mdy | accessdate=February 19, 2008 }}</ref>
|GSpot = 8.5/10.<ref name="gs2"/>
|Edge = 9/10<ref>{{cite web|url=http://www.lowbrowculture.com/edge/?querytype=developer&query=Konami|title=Konami|accessdate=2008-09-17|publisher=Edge Reviews Database}}</ref>
|rev1 = ''[[NGamer]]''
|rev1Score=9/10<ref name="ngamer"/>
|
|compilation = yes
|
|GR = 93% (based on 32 reviews)<ref name=gamerankings>{{cite web | title=Metal Gear Solid - PS | url=http://www.gamerankings.com/htmlpages2/197909.asp | dateformat= mdy | accessdate=February 19, 2008 }}</ref>
|MC = {{nowrap|94 (based on 20 reviews)<ref name="Metacritic"/>}}
}}
''Metal Gear Solid'' was a commercial success, shipping over 6 million copies worldwide.<ref name="sales" /> Upon release, it was one of the most rented games,<ref name="ignrental">{{cite web|dateformat = mdy |accessdate= January 13, 2007|title=Metal Gear Breaks Into Rentals|work=IGN|date=1998-11-19|url=http://psx.ign.com/articles/065/065813p1.html}}</ref> and topped sales charts in the [[United Kingdom]].<ref name="uksales">{{cite web|dateformat = mdy |accessdate= January 13, 2007|title=News: World|work=Acorn Gaming|date=1999-04-09|url=http://www.acorn-gaming.org.uk/index.php3?p=News/WorldOld}}</ref>

The game was very well received by the media and some of the most prominent gaming critics. [[NGamer]] said "It's like playing a big budget action blockbuster, only better".<ref name="ngamer">{{cite web|url=http://www.computerandvideogames.com/game.php?id=1377| title=Ngamer&nbsp;— Review: SMetal Gear Solid|accessdate=2008-05-12|publisher=[[NGamer]]}}</ref> Gaming website [[IGN]] awarded the game 9.8 out of 10 and said it came "closer to perfection than any other game in PlayStation's action genre" and called it "Beautiful, engrossing, and innovative...in every conceivable category".<ref>{{cite web | url=http://psx.ign.com/articles/150/150569p1.html | title=Metal Gear Solid review | publisher=[[IGN]] | author=Nelson, Randy | date=October 21, 1998 | accessdate=July 7, 2007 }}</ref> Users and critics of ''[[GamePro]]'' gave it an average score of 4.8 out of 5 calling it "this season's top offering [game] and one game no self-respecting gamer should be without". But they criticized the [[frame rate]], saying it "occasionally stalls the eye-catching graphics" and "Especially annoying are instances where you zoom in with binoculars or the rifle scope", and also the interruptions of "advice from your team", in the early parts of the game, calling it an "annoyance".<ref>{{cite web|url= http://www.gamepro.com/sony/psx/games/reviews/236.shtml|accessdate = 2007-01-15|title = Review: Metal Gear Solid|author=MAJORMIKE|date=2005-07-13|publisher=[[GamePro]]}}</ref> [[GameSpot]] also criticized this, saying "It needlessly interrupts the game". They also criticized how easy it is for the player to avoid being seen, the game's short length, and called it "more of a work of art than ... an actual game".<ref name="gs2">{{cite web | url= http://www.gamespot.com/ps/adventure/metalgearsolid/review.html | title=Metal Gear Solid (PlayStation) review | publisher=[[GameSpot]] | date=September 25, 1998 | author=Gerstmann, Jeff | accessdate=October 28, 2006}}</ref> Further criticism came from the website ''Adrenaline Vault'', which said it had "some serious...flaws" which "made it a complete disappointment".<ref name="Metacritic"/> It received an Excellence Award for Interactive Art at the 1998 [[Japan Media Arts Festival]].<ref>{{cite web | url=http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ | title=1998 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Metal Gear Solid | publisher=Japan Media Arts Plaza | accessdate=2007-08-28}}</ref>

''Metal Gear Solid'' is often recognized as one of the key titles involved in popularizing the [[stealth game]] genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy [[cut scenes]] and complicated storyline.<ref>{{cite web | title=Sneak Attack| url=http://www.1up.com/do/feature?cId=3136603 | work=1up | dateformat=mdy | accessdate=May 15, 2008}}</ref> ''[[Entertainment Weekly]]'' said it "broke new ground with...movie-style production...and stealth-driven gameplay, which encouraged...hiding in boxes and crawling across floors".<ref name="Entertainment Weekly"/> [[GameTrailers]] claimed that it "invented the stealth game" and called it "captivating, inventive and gritty".<ref name="GameTrailers"/> The game is often considered one of the best games for the [[PlayStation]], and has featured in best video games lists by [[GameFAQs]],<ref>{{cite web | title=Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever| url=http://www.gamefaqs.com/features/contest/top10 | publisher=[[GameFAQs]] | dateformat=mdy | accessdate=November 17, 2006}}</ref> Japanese magazine ''[[Famitsu]]'',<ref name="famitsu2">{{cite web |last=Campbell |first=Colin |date=2006-03-03 |title=Japan Votes on All Time Top 100 |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100?page=0%2C1 |work=[[Next Generation]] |accessdate=2006-03-11}}</ref> ''[[Entertainment Weekly]]'',<ref name="Entertainment Weekly">{{cite web | author=''EW'' staff| year=2006 | title=The 100 greatest video games: 21–30 | url=http://www.ew.com/ew/article/commentary/0,6115,450400_8|395800|1_0_,00.html|work=[[Entertainment Weekly]] | dateformat=mdy | accessdate=November 17, 2006}}</ref> ''[[Game Informer]]'',<ref>{{cite journal | title=Top 100 Games of All Time | journal=Game Informer | volume=100 | year=2001 | month=August | pages=34 }}</ref> ''GamePro'',<ref>{{cite journal | title=10 Modern Classics Every Gamer Should Own | journal=GamePro | volume=200 | year=2005 | month=May | pages=49 }}</ref> ''[[Electronic Gaming Monthly]]''<ref>{{cite web|url=http://web.archive.org/web/20030611191341/http%3A//gamers.com/feature/egmtop100/index.jsp|title=Electronic Gaming Monthly's 100 Best Games of All Time| author=''EGM'' staff | year=2001| dateformat=mdy | accessdate=November 17, 2006}}</ref> and GameTrailers.<ref name="GameTrailers">{{cite web|url=http://www.gametrailers.com/player/15147.html|title=Top Ten Best and Worst Games of All Time|date=2006-11-17|accessdate=2008-05-13|publisher=[[GameTrailers]]}}</ref> However, its placing in these lists is inconsistent, ranging from 1st to 50th.<ref>{{cite web | url=http://www.filibustercartoons.com/games.htm | title=The Best Video Games in the History of Humanity | accessdate=May 14, 2008 }}</ref>

In 2002 IGN's editors ranked it as the best PlayStation game ever. Writer for the site David Smith said that just the demo for the game had "more gameplay [in it] than in most finished titles". They also gave it the "Best Ending" and "Best Villain" awards.<ref>{{cite web | author=IGN staff | title=Top 25 Games of All Time: Complete List | url=http://psx.ign.com/articles/080/080401p1.html | publisher=[[IGN]] |date=2002-01-22| dateformat=mdy | accessdate=November 3, 2006}}</ref> In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie" and that the fights were "unique and innovative", and claimed that it was "the founder of the stealth genre".<ref>{{cite web | author=IGN staff |title= IGN's Top 100 Games: 11–20 | url=http://top100.ign.com/2005/011-020.html |work=IGN | dateformat=mdy | accessdate=November 17, 2006}}</ref><ref>{{cite web | url=http://top100.ign.com/2006/001-010.html| author=IGN staff | title= Reader's Picks Top 10 games: 1–10 | work=IGN | dateformat=mdy | accessdate=November 17, 2006}}</ref>
{{-}}

''Guinness World Records'' awarded ''Metal Gear Solid'' with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the ''Guinness World Records: Gamer's Edition 2008'' edition.

==Related media==
A [[radio drama in Japan|Japanese radio drama]] version of ''Metal Gear Solid'' was produced shortly after the release of the original PlayStation game. Directed by [[Shuyo Murata]] and written by [[Motosada Mori]], 12 episodes were aired, from 1998 to 1999 on Konami's ''CLUB db'' program. The series was later released on CD as a two volume set.<ref name="mgsdramacd1">{{cite web | url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html | title=DRAMA CD メタルギア ソリッド Vol.1 | language=Japanese | dateformat=mdy | accessdate=August 3, 2006}}</ref><ref name="mgsdramacd2">{{cite web | url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html | title=DRAMA CD メタルギア ソリッド Vol.2 | language=Japanese | dateformat=mdy |accessdate=August 3, 2006}}</ref> Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by [[Toshio Furukawa]]), a [[Delta Force]] operative who assists Snake and Meryl; Col. Mark Cortez (v.b. [[Osamu Saka]]), an old friend of Campbell who commands the fictional Esteria Army Special Forces; and Capt. Sergei Ivanovich (v.b. [[Kazuhiro Nakata]]), a former war buddy of Revolver Ocelot from his [[Foreign Intelligence Service (Russia)|SVR]] days.<ref name=dramacdnotes1>{{cite album-notes |title=Drama CD Metal Gear Solid Vol.1 |albumlink= |bandname=Konami Kukeiha Club |year= 1998 |notestitle= |url=http://junkerhq.net/MetalGear/dramacd1images.html |first=Motosada |last=Mori |authorlink=Motosada Mori |coauthors=Shuyo Murata |pages= |publisher=King Records |publisherid= |location= Japan|mbid= }}</ref><ref name=dramacdnotes2>{{cite album-notes |title=Drama CD Metal Gear Solid Vol. 2 |albumlink= |bandname=Konami Kukeiha Club |year= 1999 |notestitle= |url=http://junkerhq.net/MetalGear/dramacd2images.html |first=Motosada |last=Mori |authorlink=Motosada Mori |coauthors=Shuyo Murata |pages= |publisher=King Records |publisherid= |location= Japan|mbid= }}</ref>

[[Image:Mgscomix screen007.jpg|right|thumb|A screenshot from the ''Digital Graphic Novel'' illustrating its artistic style.]]
In September 2004, [[IDW Publishing|IDW Publications]] began publishing a series of ''Metal Gear Solid'' comics,<ref>{{cite web | author=Shawn Patty | title=IDW to Release Metal Gear Solid Comic Book | url=http://www.silverbulletcomicbooks.com/news/108430843479391.htm | work=[http://www.silverbulletcomicbooks.com/ Silver Bullet Comic Books] | dateformat=mdy |accessdate=October 25, 2006}}</ref> written by [[Kris Oprisko]] and illustrated by [[Ashley Wood]].<ref>{{cite web | author= | title=IDW Publishing and Konami Present Metal Gear Solid – The Comic Book | url=http://www.idwpublishing.com/news/43.shtml | work=[http://www.idwpublishing.com/ IDW Publishing] | dateformat=mdy | accessdate=October 25, 2006}}</ref> As of 2006, 12 issues have been published, fully covering the ''Metal Gear Solid'' storyline.<ref>{{cite web | author= | title=Metal Gear Solid | url=http://www.idwpublishing.com/titles/metalgear.shtml | work=[http://www.idwpublishing.com/ IDW Publishing] | dateformat=mdy | accessdate=October 25, 2006}}</ref>

The comic was adapted into a [[PlayStation Portable]] game titled ''Metal Gear Solid: Digital Graphic Novel'' (''Metal Gear Solid: Bande Dessinée'' in Japan).<ref name="GScomic">{{cite web | author=Surette, Tim | date=January 25, 2006 | title=MGS digitally stripped for PSP | url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6143053 | publisher=[[GameSpot]] | dateformat=mdy | accessdate=July 7, 2007}}</ref> It features visual enhancements and two interactive modes designed to give further insight into the publication.<ref name="GScomic2">{{cite web | author=Matthew Rorie | title=E3 06: Metal Gear Solid Digital Graphic Novel Exclusive Hands-On | url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6149155 | work=[http://www.gamespot.com/ GameSpot] | dateformat=mdy |accessdate=October 29, 2006}}</ref> Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three dimensional view.<ref name="GScomic2" /> Discoveries are added to a database which can be traded with other players via [[Wi-Fi]]. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. ''Metal Gear Solid: Digital Graphic Novel'' was released in North America on June 13, 2006, Japan on September 21 and the [[PAL region]] on September 22.<ref>{{cite web | title=Metal Gear Solid: Digital Graphic Novel Info | url=http://www.gamefaqs.com/portable/psp/data/931233.html | publisher=[[GameFAQs]] | dateformat=mdy | accessdate=July 7, 2007}}</ref> In 2006, the game received [[IGN]]'s award for Best Use of Sound on the PSP.<ref>{{cite web | author=IGN staff | title=PSP: Best Use of Sound |
url=http://bestof.ign.com/2006/psp/25.html | publisher=[[IGN]] | dateformat=mdy | accessdate=January 12, 2007}}</ref> A [[DVD-Video]] version is included with its sequel (''Metal Gear Solid 2: Bande Dessinée''), which was released in [[Japan]] on June 12, 2008. The DVD version features full voice acting.<ref name=dgndvd>{{cite web|url=http://www.konamistyle.jp/ecitem/item50248.html|title=「◆送料無料 METAL GEAR SOLID 2 BANDE DESSINÉE (DVD)」商品情報 - コナミスタイル|language=Japanese}}</ref>

A [[novelization]] based on the original ''Metal Gear Solid'' was written by [[Raymond Benson]] and published by Del Rey. The American paperback edition was published on May 27, 2008,<ref>{{cite book | year=2008 | writer=Raymond Benson | title=Metal Gear Solid | pages=336 | publisher=Del Rey | isbn=0345503287 | author=Raymond Benson.}}</ref> and the British Edition on June 5, 2008.<ref>{{cite web|url=http://www.amazon.co.uk/Metal-Gear-Solid-Raymond-Benson/dp/1841497355 |title=Amazon.co.uk: Metal Gear Solid: Raymond Benson: Books |publisher=Amazon.co.uk |date= |accessdate=2008-10-06}}</ref>

Director [[Hideo Kojima]] confirmed in 2006 that a film adaptation of ''Metal Gear Solid'' was in development.<ref>{{cite news |last=Bramwell |first=Tom |title= Kojima confirms MGS movie |url=http://www.eurogamer.net/article.php?article_id=64225 |date=2006-05-02 |accessdate=2008-07-25 |publisher=EuroGamer.net }}</ref> He also hinted that the movie may be set in [[Alaska]], the original setting for the game.<ref>{{cite news |title=Metal Gear Solid : The Movie |url=http://www.gamekyo.com/news15552_metal-gear-solid-the-movie.html |publisher=Gamekyo.com |accessdate=2008-07-25 }}</ref> Despite pitching his ideas regarding the movie, the voice of Solid Snake, [[David Hayter]], will not be writing the final script, appearing in the movie or directing the film. However, a petition has been started by fans to get Hayter involved in writing the script.<ref>{{cite news |author=Stax |title=Metal Gear Solid Movie Exclusive: Will David Hayter be involved? |url=http://movies.ign.com/articles/788/788169p1.html |date=2007-05-14 |accessdate=2008-07-25 |publisher=IGN }}</ref> The movie's producers hoped to invite [[Kurt Wimmer]] to write the movie, but the final decision has not yet been announced<ref>{{cite news |last=Douglas |first=Edward |title= EXCL: Kurt Wimmer Adapting Metal Gear Solid? |url=http://www.comingsoon.net/news/movienews.php?id=42924 |date=2008-03-13 |accessdate=2008-07-25 |publisher=IGN }}</ref><ref>[http://kotaku.com/5008812/metal-gear-movie-update Kotaku.com: ''Metal Gear'' Movie Update]</ref>, but DeLuca dismissed the claim. According to an interview in [[Nuts (magazine)|''Nuts'' magazine]] actor [[Christian Bale]] is interested in playing Solid Snake in the film.<ref>{{cite web|url=http://www.destructoid.com/christian-bale-in-the-running-to-play-solid-snake--43871.phtml|title=Christian Bale in the running to play Solid Snake?|accessdate=2009-06-03|date=2007-09-12|publisher=Destructoid}}</ref>

==References==
{{reflist|colwidth=30em}}

==External links==
{{wikiquote}}
* [http://www.konami-europe.com/ Konami Europe]
* [http://www.konami.com/ Konami America]
* [http://metalgear.wikia.com/wiki/Metal_Gear_Wiki The Metal Gear Wiki]

{{Metal Gear}}

[[Category:1998 video games]]
[[Category:Konami games]]
[[Category:PlayStation games]]
[[Category:Windows games]]
[[Category:PlayStation Network games]]
[[Category:Metal Gear games]]
[[Category:Terrorism in fiction]]
[[Category:Video game sequels]]
[[Category:Video games set in the United States]]
[[Category:Video games with expansion packs]]
[[Category:Japanese radio drama|Metal Gear Solid Drama CD]]
[[Category:Comics based on video games]]


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Revision as of 16:52, 20 January 2010

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