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Michael Hicks (game designer)

From Wikipedia, the free encyclopedia

Michael Hicks
Michael Hicks (2015)
Born (1993-01-03) January 3, 1993 (age 31)
Occupation(s)Video game designer, musician, programmer, writer
Known forThe Path of Motus, Pillar

Michael Hicks (born January 3, 1993)[1][non-primary source needed] is an American game designer, musician, programmer and writer. His most notable works include 2018's The Path of Motus and 2015's Pillar. Described as a "lone auteur",[2] Hicks is noted for his innovative game concepts.[3][4][5] His soundtrack work has also been critically acclaimed.[2]

Early life

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Hicks grew up in Mt. Vernon, Illinois and attended Mt. Vernon Township High School.[6] Hicks began programming games at 14 and taught himself the skills he needed by studying examples online. While attending High School he released his first published video game onto Xbox Live Indie Games at 18.[6] After High School he moved to Winter Park, Florida to attend Full Sail University.[7]

Career

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After releasing his first published game in 2011, Hicks became active in the Xbox Live Indie Games community. He helped coordinate the third Indie Games Uprising in 2012, an event that included his own game Sententia.[8] After this he signed on with Sony and released Pillar for PlayStation 4 in 2015. Pillar was downloaded by over 320,000 players[9] and was showcased at the Game Developer's Conference.[10] He released The Path of Motus on July 17, 2018.

In 2017, Hicks started a YouTube channel with the goal of sharing knowledge with others wanting to learn game development.[11]

Games

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Game Platform Release year
The Path of Motus PlayStation 4, Xbox One, Steam 2018
Pillar PlayStation 4, Xbox One, Xbox 360, Steam 2015
Sententia Xbox 360 2012
Honor in Vengeance II Xbox 360 2011
Honor in Vengeance Xbox 360 2011

References

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  1. ^ "Michael Hicks on Twitter". Twitter.
  2. ^ a b "Pillar Review". Game Informer. Archived from the original on March 6, 2015.
  3. ^ Behan, Gary (February 25, 2015). "Pillar PS4 Review – Cult of Personalities". PlayStation LifeStyle.
  4. ^ Couture, Joel. "IndieGames.com Pillar Creates Puzzles With Personality". indiegames.com.
  5. ^ Roberts, David. "Review: Pillar". Ulster Star.
  6. ^ a b SOUTHERN, ADAM TESTA, THE (September 16, 2012). "Student from Mount Vernon finding success creating video games". The Southern.{{cite web}}: CS1 maint: multiple names: authors list (link)
  7. ^ Kantrowitz, Sean. "Game Development Grad Launches Indie Game on PS4 & Xbox 360". Full Sail University Blog.
  8. ^ Rigney, Ryan. "To Survive Microsoft's Apathy, Xbox Indie Developers Band Together". WIRED.
  9. ^ "The Path of Motus Announced". TrueAchievements.
  10. ^ "These 15 games will be in the Indie Megabooth Showcase at GDC – GDC News". Game Developers Conference (GDC). February 6, 2015.
  11. ^ "Making Video Games From Nothing (2017)". YouTube. September 19, 2017.
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