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|Release||October 2, 2001 (US) August 15, 2003 (UK)|
Moon Tycoon is a city-building computer game released in 2001 by Anarchy Enterprises and Unique Entertainment. It is based on the creation of a lunar colony or city. Anarchy Enterprises described it as the "first 3-D Sim game ever", and noted that it has similarities to SimCity (which at the time was 2-dimensional).
Moon Tycoon has three campaigns to play through, each with its own story-line and placed around the year 2021.
Campaign 1: Earth is in a global energy crisis, and the only thing that can stop it is a precious ore called Helium 3 that can only be found on the moon.
Campaign 2: The energy crisis is over, but competition begins to heat up as corporations battle for lunar domination as space borne epidemics, discontent over living conditions and space disasters become more frequent.
Campaign 3: Mankind makes yet another leap as it begins the next stage of space exploration: the colonization of the asteroid belt beyond Mars.
Each campaign has ten levels to play through each with varied levels of difficulty. All three campaigns make up a larger story, so they can only be played in order and starting with the first. There is also a sandbox mode; where you can set the starting money, terrain type, ore quantity and average building life; it also lets you select the moon or asteroid.
The game is played on the Play Area, on which completed and under-construction structures are displayed. Players also use this screen to begin construction of buildings and alter the terrain. The play area is raised up from the surrounding view and can also have a grid.
To the right of the Play Area is the Building Menus, Colony Management, Disasters, and Options.
The building menu display the various types of structures available for construction. These buildings are divided into different categories: Housing and Medical, Tourism, Research, Rewards (earned by different objectives), utilities, and Industry.
This section needs expansion. You can help by adding to it. (September 2017)
Deep Sea Tycoon
|Deep Sea Tycoon|
|Publisher(s)||Activision Value Publishing|
|Release||November 7, 2003|
The spiritual sequel, Deep Sea Tycoon, often confused with Atlantis Underwater Tycoon, is a 2003 video game developed by Anarchy Enterprises and published by Unique Entertainment. This game involves you building an underwater city in 3D. It has a sequel, Deep Sea Tycoon 2, developed by Pixel after Pixel.
The gameplay of Deep Sea Tycoon involves choosing one of 24 different characters and creating an underwater city filled with different buildings and features, from Mermaid Palaces to Seafood Restaurants. Through the character they choose and the choices they make in their city, the player can become a ruthless oil-tycoon, or something similar, or an environmentalist.
The gameplay is similar to Moon Tycoon. The player creates buildings on a flat piece of land, that must be connected to other buildings by a "tunnel". The only major differences is the scenario, and the types of buildings each game uses.
This section needs expansion. You can help by adding to it. (October 2017)
"Deep Sea Tycoon 2" has been reviewed by X-Play, being given a 1 out of 5. Being noted for being boring by having "ridiculously easy challenges" and simple challenges of only having to "click my mouse button twice". As a final note in their review, Adam Sessler noted that "Game Tycoon" was more entertaining than "Deep Sea Tycoon 2".
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