Mortville Manor

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Mortville Manor
Mortville Manor.jpg
Cover art
Developer(s)Lankhor
Publisher(s)Lankhor
Designer(s)Bernard Grelaud
Artist(s)Dominique Sablons
Maria-Dolores
Writer(s)Bernard Grelaud
Bruno Gourier
Composer(s)Beatrice Langlois
Jean-Luc Langlois
Platform(s)Amiga, Atari ST, Amstrad CPC, Sinclair QL, DOS
Release1987
1988 (DOS)
Genre(s)Adventure game
Mode(s)Single-player

Mortville Manor (French: Le Manoir de Mortevielle) is a point-and-click adventure game developed and published by Lankhor in 1987 on Atari ST. There were several adaptations, amongst the Amstrad CPC, Amiga, DOS ports. The DOS version was released in 1988, adapted by Clement Roques. The game was released in French, English (Translated by Mick Andon) and German. The game incorporates speech synthesis.[1] The game sold 10,000 copies around Europe.[2] Mortville Manor was followed by its sequel Maupiti Island, taking place on a tropical island.

Plot[edit]

Jérôme Lange, a famous private investigator receives a letter from his childhood friend Julia Defranck, requesting him to investigate her missing friend Murielle and some strange events in Mortville Manor. Upon arrival Jérôme finds Julia dead. With a storm approaching, the investigator begins his search around the manor.

Gameplay[edit]

The game can be solved extremely quickly if you are given the solution. After a French computer magazine published a walkthrough, allowing its readers to solve the game without even having understood the plot, an altered version was published and replaced the original. This new version was completely identical except that at a specific point in the adventure, the player had to correctly answer a series of questions about the game's plot to be allowed to continue further.

Reception[edit]

Reception
Review scores
PublicationScore
CVG7/10[3]
ACE745[1]
Award
PublicationAward
TILTGold Award[2]

References[edit]

  1. ^ a b "ACE, Issue 013" (13). ACE. October 1988: 104. Retrieved September 18, 2017.
  2. ^ a b Lankhor. "Lankhor.net". Archived from the original on January 17, 2002. Retrieved September 18, 2017.
  3. ^ "CVG, Issue 084" (84). Computer and Video Games. October 1988: 85. Retrieved September 18, 2017.

External links[edit]