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Mr. Do's Wild Ride

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Mr. Do's Wild Ride
Developer(s)Universal
Publisher(s)Universal
SeriesMr. Do
Platform(s)Arcade
ReleaseJanuary 1984
Genre(s)Platform
Mode(s)Up to 2 players, alternating turns
Arcade systemZ80 (@ 3.9 MHz), (2x) Z80 (@4 MHz) Sound Chips : (4x) SN76496 (@ 4 MHz)

Mr. Do's Wild Ride was released in 1984 as the third game in Universal's Mr. Do! arcade series. During development, it was originally titled Go! Go! Coaster and did not involve Mr. Do!.[citation needed]

Gameplay

Mr. Do!'s scenario is a roller coaster, and the object is to reach the top. As the cars (and eventually other objects) speed around the track, the player must escape by using a super speed button, or by climbing up small ladders scattered about the track to dodge the hazards. Two icons at the end of the level range from cakes to EXTRA letters or diamonds change upon collecting cherries at the top of each letter. The game is timed, and the timer ticks faster when the super speed button is held down. Collision with a roller coaster car or another object is fatal, knocking Mr. Do! off the coaster and costing a life.

After the sixth level is completed, the game cycles back to the first with various obstacles and/or more roller coaster cars to avoid.

Reception

Explaining why they chose not to include the game in their "Top 100 Games of All Time" list, Next Generation stated that "in order to make the list, the game had to be one that we would still play today, so nostalgia-tinged relics like Mr. Do's Wild Ride were lost immediately."[1]

Legacy

The game was cloned for the Commodore 64 and the ZX Spectrum by Ocean Software as Kong Strikes Back!, which also incorporates cosmetic aspects of Donkey Kong.[2]

References

  1. ^ "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 37.
  2. ^ http://www.lemon64.com/forum/viewtopic.php?t=20946&sid=9c4f7ec61a3e690ff8c6f9d164bb298e

Sources