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N3V Games

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N3V Games
Company typePrivate
IndustryVideo game industry
Founded1995 (Auran)
2005 (N3VRF41L)
FounderGreg Lane (Auran)
Graham Edelsten (N3V/Auran)
Tony Hilliam (N3V)[1]
HeadquartersHelensvale, QLD
on the Gold Coast, Queensland, Australia
ProductsDark Reign: The Future of War
Trainz
Fury
Website[1]

N3V Games (formerly Auran[2]) is an Australian video game developer and publisher based in Helensvale, QLD[3] a populous suburb of the northeastern coastal city of Gold Coast, Queensland, the sixth largest city of Australia.

History

Auran was established by Greg Lane and Graham Edelsten in 1995, and released its first game, Dark Reign: The Future of War, in 1997. Dark Reign sold over 685,000 units and was rated in the top ten real-time strategy games by the US magazine Game Developer.[4] The game received a 9.2 rating on GameSpot and was called "one of the most impressive games released this year in any genre."[5]  

Auran JET

Success of Dark Reign spurred interest by other games developers in the game engine, and Auran began in-house development of a generalized version for licensing based on their self-developed middleware game engine called the Auran JET® and in 1998 what became Trainz series of train simulator products—beta tested with Trainz 0.9 in 2000 amongst railfans, and with a major new release about every 2.5 years.

Auran growing steadily on the Trainz revenues eventually, in 2007, invested heavily and overextended their finances developing the Fury video game, a Player versus player (PvP) based massively multiplayer online game which never recouped it's costs, and in the ensuing bankruptcy the company lost most of it's development staff. Prior to that and the Trainz series of simulators, Auran had published a number of Auran Jet based games for the Australian market, including Freedom Force vs the 3rd Reich, Shadowgrounds and Hearts of Iron II: Doomsday.  

Key transistions

In late 2005 after overseeing the stabilization (four service packs released in one year) of the initially bug ridden advances in the now iconic advances in Trainz 2004Trainz 2006 retail releases one of the company's founders, Greg Lane, left, saying publically it was time to move on. Greg Lane was responsible for the development of Dark Reign and Trainz as well as the early Auran Jet Graphics Engine of Trainz V1.x, Trainz Virtual Railway and the Ultimate Trainz Collection (UTC); the upgraded Jet technology of Trainz 2006 is still at the heart of all Trainz releases, the latest being Trainz 2012, which crosses the line into 64 bit computer architectures and utilizes modern multi-core CPU microprocessor units. Greg Lane is now the Chief Technology Officer for MyVirtualHome (MVH). MVH uses Auran JET as the basis for their 3D home design program.  

Demise of Auran

The remaining Auran management embarked on a expensive software development and virtually ignored the continued development of Trainz except for a series of joint ventures based on the extremely stable Trainz 2006 software which they'd released in late 2005. These joint ventures were mainly locally published and distributed regionally customized versions of TRS2006 such as Trains Deluxe[6] in which the local publisher'distributors bundled additional software such as Trains videos, video capture software, or a much more limited Trains Simulator "Virtual Model Railway".

As of 2007 the game Fury is the most expensive game yet produced in Australia[4] costing AU$8.3 million.[citation needed] However, the game did not sell well on its release.[7]

On 13 December 2007, 'Auran Development', the company behind Fury, went into voluntary administration, having focused and spent heavily on development of the new game which flopped, squandering the ongoing cash flow from their Trainz franchise,[8][9][10][11] despite the staggered releases of Trainz Classics (TC), Trainz Classics 2 (TC2) and 3 (TC3)—all versions focused on regionally specific routes partnered with organizations that had offered the route and asset content as payware, added a demo Driver only version Trainz Driver as well as releases specifically aimed to grow the international clientele (Trainz 2007 and Trainz 2008, French and Eastern European languages releases). The majority of staff was laid off. Auran Games (now emerged in the reorganization as the developer of the Trainz series) continued to operate under the reorganization, during which the active Auran web board mysteriously disappeared for slightly over a month, but was revitalized and the Trainz franchise continued under' Auran Games' with a development team of just three individuals working on the next major Trainz release with it's many user demanded improvements, Trainz 2009:World Builder edition (late 2008) which was perhaps predictably late.  

New investors

Soon after the rump company emerged from bankruptcy Tony Hilliam a Trainz devotee offered additional capital, and the next year Auran Games became a subsidiary of N3V Games (previously known as N3VRF41L), co-founded by Graham Edelsten and Tony Hilliam in 2005[1], and Edelsten was the remaining founder at Auran[2] while Tony Hilliam, a long time Railfan and man of significant financial substance, had participated in the Trains 0.9 Beta testing in 2000, and was an active and well known figure on the Auran web board forums, and user of the Trainz simulators. Hilliam injected much needed operating cash, rehired the sole available programmer from the Trainz Beta team Chris Bergmann[12] as lead programmer, hired additional staff[13] and began once again to develop and improve the Trainz franchise with and a new team of developers continuing work on what became Trainz 2009:World Builder Edition.
 

New websites, new directions

On October 24th, 2008[14] the new team including Hilliam began[14] TrainzOnline[15] a wiki dedicated to Trainz technology and the new software featured a built-in web browser to assist Trainz users, in place of publishing separate pdf file manuals for each release. This was in part an attempt to re-engage the formerly hyper-active Trainz user community assistance in tutorials for new users, but as of July 2013, the only user written tutorial content was on the advanced topics of Content creation (3D modeling techniques). Tony Hilliam himself authored most of the scant new user tutorial pages.  

MMORPG and Trainz interactive

On 6 October 2010, N3V and de [Frogster] Pacific began operating a Brisbane-based server for the Runes of Magic MMORPG developed by Runewaker Entertainment.[citation needed] In 2011, Trainz 2010-SP3 was released incorporating a new interactive web play between multiple-users, a move to increased DRM spurred by software piracy, and with that service pack, the first version of Trainz where assets may not be convertible (back-fixed for) older versions. The release is the first fully exploiting modern graphics cards and multi-core microprocessor desktop computers, which has been further extended in the Trainz 2012 release (April 2011).

Simulator Central

By mid-2011, N3V began offering payware add-on assets for Trainz developed by it's third-party partners, and released a number of smaller game style simple simulations . Late in 2012 they renamed their online store to Simulator Central and began marketing a whole catalog of simulation software titles ranging from farming and zoo management simulations, taxi driving-to-become a fleet operator, and warfare simulations including naval battles.[16] In 2012 the site began offering Trainz on smartphones and tablets, both under the iMac OS and Android technologies. By July 2013 their web store categories list nearly 200 titles, mostly for download, for Windows, Mac and boxed set DVD 'Platforms'[16] (sic).

Games developed

Games published

References

  1. ^ a b Spiffy (27 July 2009). "Auran and N3VRF41L Ownership?". Retrieved 25 August 2010.
  2. ^ a b JRT (9 August 2010). "Who owns N3V?". Retrieved 25 August 2010.
  3. ^ Auran.com,Contact us, Postal Address: quote=N3V Games, P.O. Box 644, Helensvale, QLD 4212, Australia
  4. ^ a b "Timeline of Game Development in Australia" by the game Developers Association of Australia (GDAA), published by the Australian Centre for the Moving Image (acmi)
  5. ^ Dark Reign: The Future of War – Review by Vince Broady, GameSpot, 2 October 1997
  6. ^ Focus, 3 DVD set [www.focus...co.uk DVD case Url], and also lists Alcazar Video, for the Video clips.
  7. ^ "History of Game Development in Australia", Scott J. Knight & Jeffrey E. Brand, Centre for New Media Research & Education, Bond University, published by the Australian Centre for the Moving Image
  8. ^ "Auran undergoing liquidation" (13 December 2007)
  9. ^ Lance Jago (Trainz Team): "Auran Developments News" (13 December 2007)
  10. ^ LeMay, Renai (11 December 2007). "Swords Fall as Fury mission fails to thrill". [[The Australian Financial Review |MIS Financial Review]]. Retrieved 20 December 2007. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help); line feed character in |publisher= at position 36 (help)
  11. ^ Daniel Golding: "Auran development team in liquidation" (13 December 2007)
  12. ^ Wiki page history. "Chris Bergmann's User page bio". http://online.ts2009.com/mediaWiki/index.php5/Main_Page. Auran/N3V Games, TrainzOnline Wiki. Retrieved 12 July 2013. {{cite web}}: External link in |website= (help)
  13. ^ Trainzonline's 157th edit. "N3V/TrainzOnline initial staff list,". http://online.ts2009.com/mediaWiki/index.php5/N3V. Auran/N3V Games, TrainzOnline Wiki. Retrieved 12 July 2013. {{cite web}}: External link in |website= (help)CS1 maint: numeric names: authors list (link)
  14. ^ a b "first change recorded by Mediawiki software". Retrieved 12 July 2013.
  15. ^ "Revision as of 2008-10-24 T06:46:20 by MediaWiki default". {{cite web}}: Unknown parameter |summary= ignored (help)
  16. ^ a b site store page (12 July 2013). "Current page by category titles, 12 July 2013". Simulatorcentral.com. Auran/N3V Games, dba Simulator Central. Retrieved 12 July 2013. {{cite web}}: Unknown parameter |Substantiation= ignored (help)
  17. ^ "Harn: Bloodline – PV Preview at IGN"
  18. ^ Airport Simulator at Auran