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Neptune's Pride

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Neptune's Pride
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Developer(s)Iron Helmet Games
Publisher(s)Iron Helmet Games
Designer(s)Jay Kyburz[1]
SeriesNeptune's Pride
EngineApp Engine
Platform(s)Browser game
Release2010
Genre(s)4X
space trading and combat game
Mode(s)Multi-player

Neptune's Pride is a 2010 browser-based 4X video game, created by Australian studio Iron Helmet Games.[2]

Production

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Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy.[3]

Gameplay

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Players can produce, research, explore, and colonize star systems. The goal of the game is to capture a specified percentage of all total stars; a game can last for up to a month, or even longer, with events progressing in real time, even when players are logged out.[4] Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role.[5][6]

Reception

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PC Gamer UK named Neptune's Pride as Webgame of the Year.[7]

In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die.[8]

References

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  1. ^ "Neptune's Pride: Hardcore Strategy Without Hard Work". Cinemablend.com. January 11, 2010.
  2. ^ Priestman, Chris (15 October 2015). "'A brawl and a race': Designing for the long game in Subterfuge". Gamasutra.com.
  3. ^ MacCallum-Stewart, Esther (June 13, 2014). Online Games, Social Narratives. Routledge. p. 48. ISBN 9781317652236 – via Google Books.
  4. ^ "The Price of Neptune's Pride". Bit-tech.net.
  5. ^ "Improving on the promise of Master of Orion". Gamasutra.com. 15 July 2015.
  6. ^ Smith, Quintin (12 February 2010). "Analysis: The Icy Grandeur of Neptune's Pride". Gamasutra.com.
  7. ^ "Webgame of the Year - photographic image" (JPG). Ironhelmet.com. Retrieved 21 October 2021.
  8. ^ Mott, Tony (December 5, 2011). 1001 Video Games You Must Play Before You Die: You Must Play Before You Die. Octopus. ISBN 9781844037155 – via Google Books.
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