Ninja (1986 video game)

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Ninja
Ninja Mission
Cover art of Ninja
Developer(s)Sculptured Software
Publisher(s)Mastertronic
Designer(s)Steve Coleman [1]
Platform(s)Amiga, Amstrad CPC, Arcade, Atari 8-bit, Atari ST, C64, MS-DOS, ZX Spectrum
Genre(s)Beat 'em up
Mode(s)Single player

Ninja (Amiga, Atari ST, Arcade title: Ninja Mission) is a flip screen beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit family, Commodore 64, and ZX Spectrum, and in 1987 for the Amstrad CPC, Amiga, Atari ST and MS-DOS.[2] An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems, an arcade machine based on Amiga hardware.[3]

Ninja was written by Steve Coleman, who previously created the Atari 8-bit games Rainbow Walker and The Pharaoh's Curse.[1]

Gameplay

The player controls a ninja who has to penetrate a Japanese fortress by fighting enemy ninjas with karate moves and by throwing shurikens and daggers. On his way, he has to collect all of the idols. The fortress is a series of horizontal, flip-screen segments that are stacked vertically. The player is not forced along a specific route, but can explore both sides of a branching path and also backtrack to earlier screens.

Reception

The C64 version of the game was reviewed in the November 1986 issue of the magazine Commodore User and received a rating of 4/10[4]

References

  1. ^ a b "The Giant List of Classic Game Programmers". dadgum.com.
  2. ^ Ninja at mobygames.com
  3. ^ Ninja Mission (Arcade) at gamesdbase.com
  4. ^ Ninja Mission review at amr.abime.net