One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles were originally planned, but decided to leave vehicles out of the initial release of Nuclear Dawn.
The comparative roles of soldiers and commanders are described by InterWave as being:
On the field on the Gate map
The commander view on the Oasis map
On The Field
Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.
As a Commander
Objective-based game play emphasizes coordinated tactics.
The environment and physics shape your strategy. Create choke-points, defensive positions, and blast your way through the enemy positions.
Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
Unlock new technologies to turn the tide in your favour.
Secure resource points to deploy weapons and equipment to aid your team.