Jump to content

Nuclear Dawn: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m Reverted edits by Olig15 (talk) to last revision by 99.246.158.22 (HG)
Olig15 (talk | contribs)
No edit summary
Line 16: Line 16:
| requirements =
| requirements =
}}
}}
.

'''Nuclear Dawn''' is an upcoming post-apocalyptic [[video game]] that blends the [[First-person shooter|FPS]] and [[Real-Time Strategy|RTS]] genres. It was originally announced in February 2006 as an amateur [[Mod (computer gaming)|mod]] for the [[Source (game engine)|Source engine]],<ref name="NDhomepage06">{{cite web|url=http://web.archive.org/web/20060402215102/http://nuclear-dawn.net/|title=Nuclear Dawn homepage, April 2 2006|accessdate=July 7 2009|publisher=[[Internet Archive Wayback Machine]]}}</ref> but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the [[Xbox 360]].<ref name="jobopening_may09">{{cite web|url=http://www.interwavestudios.com/content/104/job-opening-3d-environmentprop-artists|title=Job Opening: 3D Environment/Prop Artists|publisher=[[InterWave Studios]]|date=May 16th, 2009|accessdate=July 7 2009}}</ref> It is unclear whether a retail release is planned.
'''Nuclear Dawn''' is an upcoming post-apocalyptic [[video game]] that blends the [[First-person shooter|FPS]] and [[Real-Time Strategy|RTS]] genres. It was originally announced in February 2006 as an amateur [[Mod (computer gaming)|mod]] for the [[Source (game engine)|Source engine]],<ref name="NDhomepage06">{{cite web|url=http://web.archive.org/web/20060402215102/http://nuclear-dawn.net/|title=Nuclear Dawn homepage, April 2 2006|accessdate=July 7 2009|publisher=[[Internet Archive Wayback Machine]]}}</ref> but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the [[Xbox 360]].<ref name="jobopening_may09">{{cite web|url=http://www.interwavestudios.com/content/104/job-opening-3d-environmentprop-artists|title=Job Opening: 3D Environment/Prop Artists|publisher=[[InterWave Studios]]|date=May 16th, 2009|accessdate=July 7 2009}}</ref> It is unclear whether a retail release is planned.



Revision as of 01:12, 26 November 2010

Developer(s)InterWave Studios [1]
EngineSource
Platform(s)Microsoft Windows
Mac OS X[2]
Xbox 360
ReleaseQ1 2011[1]
Genre(s)First-person shooter
Real-Time Strategy
Mode(s)Multi-player

. Nuclear Dawn is an upcoming post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,[3] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.[4] It is unclear whether a retail release is planned.

Nuclear Dawn joins Counter-Strike, Day of Defeat, Natural Selection, The Ship, They Hunger: Lost Souls and Garry's Mod as former mods of Valve products that have become commercial projects.

Design

One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles will be available.[5]

The comparative roles of soldiers and commanders are described by InterWave as being:

On The Field

  • Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
  • A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
  • Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.

As a Commander

  • Objective-based game play emphasizes coordinated tactics.
  • The environment and physics shape your strategy. Create chokepoints, defensive positions, and blast your way through the enemy positions.
  • Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
  • Unlock new technologies to turn the tide in your favour.
  • Secure resource points to deploy weapons and equipment to aid your team.
    — Nuclear Dawn's ModDB profile

Development history

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[6]

When Nuclear Dawn's move to a commercial product was announced, InterWave's managing director, Michiel Beenen, said:

The game will be as true to its concepts as ever, with our own implementations as well as the key originals, re-applying all of the features that were lost in the final months of the product's life as a modification. As a retail product, we are not looking to extort our community, however, with financial backing the product is capable of so much more than ever before as a free mod, with all of the bells, whistles and goodies that you could dream of in a big-name title.

See also

References

  1. ^ ""Nuclear Dawn on Steam". Valve Corporation. Retrieved February 9, 2010.
  2. ^ "Nuclear Dawn homepage, April 2 2006". Internet Archive Wayback Machine. Retrieved July 7 2009. {{cite web}}: Check date values in: |accessdate= (help)
  3. ^ "Job Opening: 3D Environment/Prop Artists". InterWave Studios. May 16th, 2009. Retrieved July 7 2009. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  4. ^ "Behind the scenes of the level design department". InterWave Studios. July 28 2009. Retrieved August 15 2009. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  5. ^ "Nuclear Dawn Nuked". June 1st, 2006. Retrieved August 8th, 2009. {{cite web}}: Check date values in: |accessdate= and |date= (help)

Template:Source engine games