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'''Nuclear Dawn''' is an upcoming post-apocalyptic [[video game]] that blends the [[First-person shooter|FPS]] and [[Real-Time Strategy|RTS]] genres. It was originally announced in February 2006 as an amateur [[Mod (computer gaming)|mod]] for the [[Source (game engine)|Source engine]],<ref name="NDhomepage06">{{cite web|url=http://web.archive.org/web/20060402215102/http://nuclear-dawn.net/|title=Nuclear Dawn homepage, April 2 2006|accessdate=July 7 2009|publisher=[[Internet Archive Wayback Machine]]}}</ref> but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the [[Xbox 360]].<ref name="jobopening_may09">{{cite web|url=http://www.interwavestudios.com/content/104/job-opening-3d-environmentprop-artists|title=Job Opening: 3D Environment/Prop Artists|publisher=[[InterWave Studios]]|date=May 16th, 2009|accessdate=July 7 2009}}</ref> It is unclear whether a retail release is planned. |
'''Nuclear Dawn''' is an upcoming post-apocalyptic [[video game]] that blends the [[First-person shooter|FPS]] and [[Real-Time Strategy|RTS]] genres. It was originally announced in February 2006 as an amateur [[Mod (computer gaming)|mod]] for the [[Source (game engine)|Source engine]],<ref name="NDhomepage06">{{cite web|url=http://web.archive.org/web/20060402215102/http://nuclear-dawn.net/|title=Nuclear Dawn homepage, April 2 2006|accessdate=July 7 2009|publisher=[[Internet Archive Wayback Machine]]}}</ref> but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the [[Xbox 360]].<ref name="jobopening_may09">{{cite web|url=http://www.interwavestudios.com/content/104/job-opening-3d-environmentprop-artists|title=Job Opening: 3D Environment/Prop Artists|publisher=[[InterWave Studios]]|date=May 16th, 2009|accessdate=July 7 2009}}</ref> It is unclear whether a retail release is planned. |
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Revision as of 01:12, 26 November 2010
Developer(s) | InterWave Studios [1] |
---|---|
Engine | Source |
Platform(s) | Microsoft Windows Mac OS X[2] Xbox 360 |
Release | Q1 2011[1] |
Genre(s) | First-person shooter Real-Time Strategy |
Mode(s) | Multi-player |
. Nuclear Dawn is an upcoming post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,[3] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.[4] It is unclear whether a retail release is planned.
Nuclear Dawn joins Counter-Strike, Day of Defeat, Natural Selection, The Ship, They Hunger: Lost Souls and Garry's Mod as former mods of Valve products that have become commercial projects.
Design
One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles will be available.[5]
The comparative roles of soldiers and commanders are described by InterWave as being:
On The Field
- Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
- A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
- Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.
As a Commander
- Objective-based game play emphasizes coordinated tactics.
- The environment and physics shape your strategy. Create chokepoints, defensive positions, and blast your way through the enemy positions.
- Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
- Unlock new technologies to turn the tide in your favour.
- Secure resource points to deploy weapons and equipment to aid your team.
— Nuclear Dawn's ModDB profile
Development history
Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[6]
When Nuclear Dawn's move to a commercial product was announced, InterWave's managing director, Michiel Beenen, said:
The game will be as true to its concepts as ever, with our own implementations as well as the key originals, re-applying all of the features that were lost in the final months of the product's life as a modification. As a retail product, we are not looking to extort our community, however, with financial backing the product is capable of so much more than ever before as a free mod, with all of the bells, whistles and goodies that you could dream of in a big-name title.
See also
- Team Fortress 2 (The original FPS/RTS hybrid concept behind TF2.)
- Natural Selection (An RTS/FPS hybrid mod for Half-Life.)
- Empires Mod (An RTS/FPS hybrid mod for Half-Life 2.)
References
- ^ ""Nuclear Dawn on Steam". Valve Corporation. Retrieved February 9, 2010.
- ^ "Nuclear Dawn Fact Sheet II - Featured Features". InterWave Studios. April 9, 2010.
- ^ "Nuclear Dawn homepage, April 2 2006". Internet Archive Wayback Machine. Retrieved July 7 2009.
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(help) - ^ "Job Opening: 3D Environment/Prop Artists". InterWave Studios. May 16th, 2009. Retrieved July 7 2009.
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(help) - ^ "Behind the scenes of the level design department". InterWave Studios. July 28 2009. Retrieved August 15 2009.
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(help) - ^ "Nuclear Dawn Nuked". June 1st, 2006. Retrieved August 8th, 2009.
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