OverSim

From Wikipedia, the free encyclopedia
Jump to: navigation, search
OverSim
OverSim Screenshot.png
OverSim 20080416 running on Linux
Original author(s) Ingmar Baumgart, Bernhard Heep, Stephan Krause
Developer(s) Institute of Telematics, Universität Karlsruhe (TH)
Initial release 2006
Development status Active
Written in C++
Operating system Cross-platform
Available in English
Type Network Simulator
License GNU General Public License/Academic Public License
Website www.oversim.org

OverSim is an OMNeT++-based open-source simulation framework for overlay and peer-to-peer networks, developed at the Institute of Telematics, Karlsruhe Institute of Technology, Germany.[1]

The simulator contains several models for structured (e.g. Chord, Kademlia, Pastry) and unstructured (e.g. GIA) peer-to-peer protocols. An example implementation of the framework is an implementation of a peer-to-peer SIP communications network.[2]

OverSim Features[edit]

Some of the main features of the OverSim simulation framework include:

Flexibility[edit]

The simulator allows to simulate both structured and unstructured overlay networks (currently Chord, Pastry, Koorde, Broose, Kademlia, and GIA are implemented). The modular design and use of the Common API facilitate the extension with new features or protocols. Module behavior can easily be customized by specify parameters in a human readable configuration file.

Interactive GUI[edit]

In order to validate and debug new or existing overlay protocols you can make use of the GUI of OMNeT++, which visualizes networks topologies, messages and node state variables like the routing table.

Exchangeable Underlying Network Models[edit]

OverSim has a flexible underlying network scheme, which on the one hand provides a fully configurable network topology with realistic bandwidths, packet delays, and packet losses (INETUnderlay), and on the other hand a fast and simple alternative model for high simulation performance (SimpleUnderlay).

Scalability[edit]

OverSim was designed with performance in mind. On a modern desktop PC a typical Chord network of 10,000 nodes can be simulated in real-time. The simulator was used to successfully simulate networks of up to 100,000 nodes.

Base Overlay Class[edit]

The base overlay class facilitates the implementation of structured peer-to-peer protocols by providing a RPC interface, a generic lookup class and a common API key-based routing interface to the application.

Reuse of Simulation Code[edit]

The different implementations of overlay protocols are reusable for real network applications, so that researchers can validate the simulator framework results by comparing them to the results from real-world test networks like PlanetLab. Therefore, the simulation framework is able to handle and assemble real network packets and to communicate with other implementations of the same overlay protocol.

Statistics[edit]

The simulator collects various statistical data such as sent, received, or forwarded network traffic per node, successful or unsuccessful packet delivery, and packet hop count.

Criticism[edit]

The framework is outdated and requires an older version of the INET framework. Also, the code contains reported bugs.

References[edit]

  1. ^ Ingmar Baumgart; Bernhard Heep; Stephan Krause (May 2007). "OverSim: A Flexible Overlay Network Simulation Framework" (PDF). Proceedings of 10th IEEE Global Internet Symposium (GI '07) in conjunction with IEEE INFOCOM 2007, Anchorage, AK, USA. 
  2. ^ Ingmar Baumgart; Bernhard Heep; Stephan Krause (Sep 2007). "A P2PSIP Demonstrator Powered by OverSim" (PDF). Proceedings of 7th IEEE International Conference on Peer-to-Peer Computing (P2P2007), Galway, Ireland. 

External links[edit]