|This article's factual accuracy is disputed. (April 2011) (Learn how and when to remove this template message)|
When using pBuffers user can bind OpenGL context to offscreen surfaces, effectively making rendering off-screen to default framebuffer allocated by OpenGL itself.
pBuffers should not be confused with Pixel buffer objects (also named PBOs), which are not-renderable buffers containing raw pixel data.
|This computer-programming-related article is a stub. You can help Wikipedia by expanding it.|