Peer Pressure (game show)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Peer Pressure
Presented by Nick Spano
Valarie Rae Miller
Country of origin  United States
No. of seasons 1
Running time 30 Minutes
Original network Syndication
Original release September 9, 1997 – September, 1998

Peer Pressure is an American television game show where youths performed stunts and answered questions about moral dilemmas. The show aired in syndication from 1997-1998 in first-run (with re-edited repeats airing until 2000), and was hosted by Nick Spano and Valarie Rae Miller.


Three youths, ages 12–17, competed in this game, whose centerpiece was a life-sized board game spread out on the studio floor. One at a time, each contestant determined his/her moves via a "Magic 8 ball", which reveals a type of activity (a stunt or a moral-based question) and the number of spaces the contestant can move upon a correct answer or completion of said stunt. Landing on a "Move Ahead" space allowed the contestant to move ahead two more spaces. He/she had to move back two spaces upon landing on "Go Back". However, if the contestant ended up on those spaces when being assessed a penalty, he/she was not allowed to follow its instructions.


Four different activities were possible:

  • Decision – The contestant and a "Peer Group" (a jury composed of about 10-12 teenagers in the studio audience) were read a moral dilemma-type question (e.g., "She's a really pretty, petite young blonde, but often wears plain white T-shirts and blue jeans to school because that's what she likes to wear. Does she turn you off because she dresses like a tomboy?") The contestant, without knowing how the Peer Group voted, supplied his/her answer and often gave some reasoning. If the response agreed with the consensus of the Peer Group, the contestant advanced.
  • Odd Job – The player performed a stunt (such as sorting clothing by type into the appropriate laundry basket), and had to meet the goal in a time limit to move.
  • Temptation – A prize is described. The contestant could take the prize and accept a two-step penalty, or pass it up and advance. If the contestant took the prize, it was theirs to keep regardless of the outcome of the game. (In at least one instance, a third-place contestant declined the Temptation prize only to find out that it was the last activity of the game and he would have finished in third place either way; the contestant was given the prize anyway.)
  • Fast Track – Similar to "Odd Job", except the stunt is more difficult and always worth eight steps (e.g., preparing three banana split sundaes on a moving conveyor belt within a time limit). Even if the contestant failed, they got a two-space consolation move.

After each contestant has taken a turn, the host asked a "Pop Quiz" question. Correct answers allowed that player to advance three spaces, while a wrong answer (or failing to answer) meant a three-step penalty.

Bonus Round: "The Pressure Cooker"[edit]

After an undefined time limit, the player making the least progress was eliminated from further play. The remaining contestants advanced to the "Pressure Cooker" round, which were yes/no dilemmas (played just like "Decision"), asked in an alternating format; the player who had made the most progress on the board had the advantage of going first. The first contestant to guess three questions correctly won the game and bonus prizes.


  • Second run (1998–99): The complete series was edited with new graphics (as they had lost the rights to "Magic 8 Ball") and rerun with Pop-Up Video-style commentaries. The copyright date was also changed to 1998.
  • Third run (1999–2000): The show was renamed Pressure 2 to coincide with a new game show called Pressure 1. This run consisted of the same set of episodes, edited again with different graphics, a new logo, and the copyright date changed to 1999 in addition to the changes made in the previous season (the pop-up comments were removed). Despite these changes (along with the word "Peer" being censored every time the show's name was spoken), the old logo could still clearly be seen on the set.