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Petrov's Defence

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Petrov's Defence
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
f6 black knight
e5 black pawn
e4 white pawn
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
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11
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Moves1.e4 e5 2.Nf3 Nf6
ECOC42–C43
Named afterAlexander Petrov
ParentOpen Game
Synonym(s)Petroff's Defence
Russian Game
Russian Defence

Petrov's Defence (also called Petroff's Defence, Russian Game and Russian Defence) is a chess opening characterised by the following moves:

1. e4 e5
2. Nf3 Nf6

Though this symmetrical response has a long history, it was first popularised by Alexander Petrov, a Russian chess player of the mid-19th century. In recognition of the early investigations by the Russian masters Petrov and Carl Jaenisch, this opening is called the Russian Game in some countries.

The Petrov has a reputation of being dull and uninspired. However, it offers attacking opportunities for both sides, and a few lines are quite sharp. Often a trade occurs and Black, after gaining a tempo, has a well-placed knight. Pillsbury's game in 1895[1] against Emanuel Lasker testifies to this. The Black counterattack in the centre also avoids the Ruy Lopez, Giuoco Piano (and other lines of the Italian Game), and the Scotch Game. Grandmasters Anatoly Karpov, Artur Yusupov, Vasily Smyslov, Frank Marshall, Vladimir Kramnik, and Harry Pillsbury have frequently played the Petrov as Black.

The ECO codes for Petrov's Defence are C43 (for 3.d4) and C42 (for all other lines).[2]

White's third move

White has four main choices for his third move:

White usually prefers 3.Nxe5, 3.Nc3, or 3.d4.

3.Nc3

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
f6 black knight
e5 black pawn
e4 white pawn
c3 white knight
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 3.Nc3
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
c4 white bishop
e4 black knight
c3 white knight
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 3.Bc4 Nxe4 4.Nc3 (the Boden–Kieseritzky Gambit)

3.Nc3 is the Three Knights Game of Petrov's Defense. It is also reached by 2...Nf6 3.Nf3 from the Vienna Game. Commonly, with move 3...Nc6, it transposes to the Four Knights Game. With move 3...Bb4 (or some others), Black can enter the Petrov's Three Knights Game proper.

3.Bc4

3.Bc4 is the Italian Variation of Petrov's Defense. With move 3...Nc6, it transposes to the Two Knights Defence.

Boden–Kieseritzky Gambit

Another possibility is 3.Bc4 Nxe4 4.Nc3, the Boden–Kieseritzky Gambit. It is not considered wholly sound, since Black has several viable options. He can accept the gambit with 4...Nxc3 5.dxc3 f6, although he must play carefully after 6.0-0 (for example 6...Bc5?? 7.Nxe5! is disastrous; 6...d6 and 6...Nc6 are good). Another, more aggressive try is 6.Nh4, where White goes for a quick assault on Black's king, but Black can maintain a small advantage if he plays cautiously via 6...g6 7.f4 Qe7 8.f5 Qg7 9.Qg4 Kd8. Another possibility is returning the gambit pawn with 4...Nxc3 5.dxc3 c6 6.Nxe5 d5, which equalises. A third possibility is transposing to the Italian Four Knights Game with 4...Nc6, and if 5.Nxe4, d5. If 5.Bxf7+?, Kxf7 6.Nxe4 d5 gives Black the bishop pair and control of the center. If 5.0-0, Black plays 5...Nxc3 6.dxc3 and now Black can play 6...Qe7!, after which Bobby Fischer wrote that "White has no compensation for the Pawn",[3] or 6...f6 transposing to the main line of the Boden–Kieseritzky. Black also has lines beginning 6...Be7 and 6...h6.

3.Nxe5

After 3.Nxe5, Black should not continue to copy White's moves and try to restore the material balance immediately with 3...Nxe4? because after 4.Qe2 White will either win material (4...Nf6?? 5.Nc6+ wins Black's queen, and after 4...d5 5.d3 Qe7 6.dxe4 Qxe5 7.exd5 Black loses a pawn), or obtain a superior position (4...Qe7 5.Qxe4 d6 6.d4 f6 7.Nc3 dxe5 8.Nd5 Qd6 9.Bf4 Nd7 10.0-0-0 and White has a big advantage). Black usually plays 3...d6 (although 3...Qe7 is also possible). White now must retreat the knight, or sacrifice it.

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
d6 black pawn
f6 black knight
e5 white knight
e4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 3.Nxe5 d6
  • 4.Nf3, the Main Line
  • 4.Nc4, Paulsen's Variation
  • 4.Nd3, Karklin's Attack
  • 4.Nxf7, Cochrane Gambit

More often, White follows the main line 4.Nf3 Nxe4 5.d4 (5.Bd3!? is also playable) d5 6.Bd3, where he will try to drive Black's advanced knight from e4 with moves like c4 and Re1. White can instead force simplification with Lasker's 5.Qe2 Qe7 6.d3. This is generally only good enough for a draw, which Black should be satisfied with. Another possibility, explored by Keres, is 5.c4, known as the Kauffmann Attack.

A completely different approach is to meet 4...Nxe4 with 5.Nc3 Nxc3 6.dxc3, with rapid development and queenside castling. For instance, White can plan a quick Be3, Qd2, and 0-0-0, and play for a kingside attack, trusting that his doubled c-pawns will help protect his king, and that his initiative and attacking potential will offset the long term disadvantage of having doubled pawns. In the 5.Nc3 line, Black must avoid 5...Bf5?? 6.Qe2! which wins a piece due to the pin (if 6...Qe7 7.Nd5, forcing 7...Qd7 because of the threat to the c7 pawn. Then 8. d3 wins the piece). Viswanathan Anand resigned after only six moves after falling for this against Alonso Zapata at Biel in 1988.[4]

The Cochrane Gambit, 4.Nxf7, is labeled "speculative but entertaining" by Nick de Firmian. In Modern Chess Openings–14 he evaluates the position in Veselin Topalov vs. Vladimir Kramnik, Linares 1999, as offering chances for both sides after 4...Kxf7 5.Nc3 c5!? 6.Bc4+ Be6 7.Bxe6+ Kxe6 8.d4 Kf7 9.dxc5 Nc6.[5]

3.d4

Wilhelm Steinitz favoured 3.d4. Black can capture either white pawn. After 3...exd4 4.e5 (4.Bc4 transposes into the Bishop's Opening) Ne4 5.Qxd4 d5 6.exd6 Nxd6 7.Nc3 Nc6 8.Qf4 the game is approximately equal. After the other capture, 3...Nxe4, 4.Bd3 d5 (amazingly, 4...Nc6!? 5.Bxe4 d5, intending 6.Bd3 e4, is also possible) 5.Nxe5, either 5...Nd7 or 5...Bd6 gives roughly equal chances.

See also

Notes

  1. ^ Lasker vs Pillsbury, 1895, 0–1 http://www.chessgames.com/perl/chessgame?gid=1109091
  2. ^ *"ECO Code by Chess Informant". www.chessinformant.rs. Chess Informant. Retrieved 29 January 2015.
  3. ^ Bobby Fischer, My 60 Memorable Games, Faber and Faber, 1972, pp. 280–81. ISBN 0-571-09987-4.
  4. ^ "Alonso Zapata vs Viswanathan Anand". ChessGames.com. Retrieved 13 June 2011.
  5. ^ De Firmian, Nick (1999), Modern Chess Openings (14th ed.), Random House, ISBN 0-8129-3084-3

References

Further reading