Pirate Adventure

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Chris the speller (talk | contribs) at 04:36, 15 October 2013 (→‎External links: replaced: Advenure → Adventure using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Pirate Adventure
Cover art
Developer(s)Adventure International
Publisher(s)Adventure International
Designer(s)Scott Adams
Platform(s)TRS-80, Vic 20, TI-99/4A, Apple II Plus, Commodore PET, Commodore 16, Commodore Plus/4, Commodore 64, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64
ReleaseTemplate:Vgy
Genre(s)text adventure

Pirate Adventure or Pirate Cove was a text-based adventure program written by Scott Adams.

Description

Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams.[1]

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree".

The player started the game in a flat, and progressed via a bit of magic to Pirates Island. Here, the player had to build a ship to reach Treasure Island and there find two pieces of treasure. The player also had to contend with an unpredictable pirate ally.

The magic phrase to reach the island in this game, 'Say Yoho', was the name of a long-running column in SoftSide magazine by Scott Adams.

Spin Offs

The source code for this adventure was printed in the December 1980 edition of Byte Magazine. This enabled other adventure writers to discover how the engine worked and to create their own adventures using this or a similar design.

Reception

Pirate Adventure was reviewed in issue #42 of The Dragon magazine. The reviewer, Mark Herro, commented on the difficulty of the game: "Supposedly one of the “easier” programs of the series, I’m embarrassed to say that I have yet to find a treasure in Pirate Adventure... This Program has been sending me in circles for weeks."[1]

References

  1. ^ a b Herro, Mark (October 1980). "The Electric Eye". The Dragon (42): 42–43.

External links