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Qfusion

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Qfusion
Developer(s)Victor Luchitz
Stable release
r10 / February 20, 2008; 16 years ago (2008-02-20)
Written inC
PlatformLinux, BSDs, OS X, Windows
TypeGame engine
LicenseGNU General Public License
Websiteqfusion.github.io/qfusion/

Qfusion is a 3D game engine. The project was started by Victor Luchitz along with several others. It is written in C for use on Windows and Unix-based systems. The engine also supports the data of Quake III as maps, 3D models and shaders.

Qfusion is a fork of id Tech 2, popularly known as the Quake II engine. Qfusion is free and open-source software subject to the terms of the GNU General Public License (GPL).

The engine supports Ogg Vorbis sound and KTX (ETC1), TGA, JPEG, PNG for images. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include Normal Mapping, GLSL shaders (including bump mapping and cel shading), and skeletal animation.

Games using Qfusion

The engine is used by following games: