Real War

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Real War Logo.png
Genre(s)Real-time tactics
Developer(s)Rival Interactive
Publisher(s)Simon & Schuster Interactive
Platform(s)Microsoft Windows

The Real War franchise was a series of real-time tactics video games developed by Rival Interactive and published by Simon & Schuster Interactive.[1]

In-game briefing voices were provided by R. Lee Ermey.

Game series[edit]

There were several games in the series, including:

  • Joint Forces Employment - The original game that Real War was created from. It was never released outside of the United States military. Released on May 17, 2000. The game was, apart from differences in interface and unit statistics for balancing, (For example, the MLRS units in JFE have much longer range than in Real War) virtually identical to the Real War games released for civilian market.[2][3]
  • Real War (2001)[4]
  • Real War: Rogue States (2002)[5]

Reception[edit]

In Spain, the 2001 Real War game received a "Gold" prize from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento,[6] for 40,000 sales in the country during its first year.[7]

References[edit]

  1. ^ War games: Military training goes high-tech Archived December 23, 2004, at the Wayback Machine at CNN.com
  2. ^ JFE homepage at DTIC
  3. ^ JFE homepage at Semi Logics Entertainment
  4. ^ Real War series at mobygames.com
  5. ^ Rival Inetractive's games at gamepressure.com
  6. ^ Arcas, José (October 2, 2002). "Se presentan los premios aDeSe en Madrid". MeriStation (in Spanish). Archived from the original on May 12, 2003.
  7. ^ "Introducción; Los galardoness aDeSe" (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. Archived from the original on August 15, 2004.

External links[edit]

  • Rival Interactive home site
  • [1] War games: Military training goes high-tech at CNN.com (Working link)