SCAMPER is an activity based thinking process that can be performed by Cooperative learning. Here the teacher assists the students in choosing a particular topic and helps them to develop it through a structured process. After choosing an idea, the students are given a tale where they perform the activity in steps corresponding to the letters in the name.
Substitute comes up with another topic that is equivalent to the present topic.
Combine adds information to the original topic.
Adjust identifies ways to construct the topic in a more flexible and adjusted material.
Modify creatively changes the topic.
Put to other uses identifies the possible scenarios and situations where this topic can be used.
Eliminate removes ideas or elements from the topic that are not valuable.
Reverse, rearrange evolves a new concept from the original concept.
Hence, SCAMPER as a teaching strategy helps the students to analyse the knowledge in its creative form and helps the teacher to make teaching creative and interesting.
SCAMPER also provides a ‘hip-pocket’ tool; ie, an unplanned method of developing questions on an impromptu basis designed to challenge meeting participants' creativity and to make their thinking visible.