S.C.A.M.P.E.R

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SCAMPER is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge.[1]

It is thought to protect students' creativity as they mature.[2]

History[edit]

SCAMPER was proposed by Alex Faickney Osborn in 1953, and was further developed by Bob Eberle in 1971 in his book; SCAMPER: Games for Imagination Development.[3]

Definition[edit]

SCAMPER is an activity based thinking process that can be performed by Cooperative learning. Here the teacher assists the students in choosing a particular topic and helps them to develop it through a structured process. After choosing an idea, the students are given a tale where they perform the activity in steps corresponding to the letters in the name.

  • Substitute comes up with another topic that is equivalent to the present topic.
  • Combine adds information to the original topic.
  • Adjust identifies ways to construct the topic in a more flexible and adjusted material.
  • Modify creatively changes the topic.
  • Put to other uses identifies the possible scenarios and situations where this topic can be used.
  • Eliminate removes ideas or elements from the topic that are not valuable.
  • Reverse, rearrange evolves a new concept from the original concept.

Hence, SCAMPER as a teaching strategy helps the students to analyse the knowledge in its creative form and helps the teacher to make teaching creative and interesting.

SCAMPER also provides a ‘hip-pocket’ tool; ie, an unplanned method of developing questions on an impromptu basis designed to challenge meeting participants' creativity and to make their thinking visible.[4]

References[edit]

  1. ^ Michalko, Michael (1 December 2010). Thinkertoys: A Handbook of Creative-Thinking Techniques. Potter/TenSpeed/Harmony. ISBN 978-0-307-75790-6. 
  2. ^ Robert Elberle, Developing Imagination Through Scamper
  3. ^ Eberle, Bob (1 January 1996). Scamper: Games for Imagination Development. Prufrock Press Inc. ISBN 978-1-882664-24-5. 
  4. ^ "SCAMPER is a Mnemonic Prompt for Excellent Impromptu Questions Dashboard". 2 May 2013. Retrieved 14 May 2018.