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Sam Barlow (game designer)

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Sam Barlow
OccupationVideo game director
Years active1999–present
EmployerClimax Studios
Notable workHer Story
Aisle
Silent Hill: Origins
Silent Hill: Shattered Memories

Sam Barlow is a video game director, best known as the writer and designer of the two British Silent Hill games, Silent Hill: Origins and Silent Hill: Shattered Memories. [1] [2] He currently works as a Game Director at Climax Studios in the UK.[3]

Interactive fiction

Barlow was active in the interactive fiction scene of the late 90s,[4] most notably releasing the game Aisle in 1999. It won the XYZZY Award for Best Use of Medium. Like his later Silent Hill games, Aisle features a psychologically damaged viewpoint character, a contemporary setting and a positive meaning at its heart.[5]

Video games

Influences

Barlow frequently cites novelists and film directors are having influenced his work. He claims that Hitchcock, Luis Buñuel and J.G. Ballard influenced his work on Silent Hill: Shattered Memories.[6] Both Silent Hill titles reference Shakespeare (Silent Hill Origins features a performance of The Tempest,[7] whilst Silent Hill: Shattered Memories has multiple references to Twelfth Night). He has also been inspired by David Lynch, Mark Z. Danielewski, Paul Auster, Shirely Jackson, The Exorcist and Gene Wolfe.[8] Consistently his most frequently cited influence is Hitchcock, for example: "I bored everyone with Hitchcock and talking about his techniques and his ideas of suspense"[9] and "Hitchcock said that all horror goes back to childhood, that's why it's a universal thing -- it's a fundamental".[10] Barlow cites Cronenberg’s The Fly and Paul Schrader’s Cat People as showing how best to reboot an existing story.[11]

References

  1. ^ Long, Neil. "Writer's roundtable: the death of Irrational and the trouble with blockbuster videogame narrative". Edge. Climax Studios game director Sam Barlow is a videogame writer of equal experience and renown, having written several Silent Hill games
  2. ^ "The Players: Climax Studios". Games TM (61): 6. GamesTM speaks with Sam Barlow, the visionary lead designer on the latest Silent Hill to come from the heart of Climax Studios
  3. ^ "Key People". Climax Studios Official Site.
  4. ^ "The Making Of: Silent Hill Shattered Memories". EDGE (263).
  5. ^ Douglass, Jeremy (2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media (Thesis). The University of California, Santa Barbara. p. 309.
  6. ^ Barlow, Sam. "The Sam Barlow Hour". Official Silent Hill Blog. Konami.
  7. ^ McNally, Rand. "Silent Hill: Origins Review". Game Revolution. Retrieved 28 April 2014.
  8. ^ Barlow, Sam. "Defining Horror with Sam Barlow". Rely On Horror. Retrieved 28 April 2014.
  9. ^ East, Thomas. "Wii Feature: Silent Hill Shattered Memories Interview". Official Nintendo Magazine.
  10. ^ Casamassina, Matt. "Silent Hill: Shattered Memories Interview". IGN.
  11. ^ Casamassina, Matt. "Silent Hill: Shattered Memories Interview". IGN.

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