|Designer(s)||James Goddard, David Winstead|
|Release||September 3, 2008|
Shred Nebula takes its inspiration from Asteroids and SubSpace. Like the aforementioned games, the game is a top down shooter in which the player can only shoot in the direction the ship is facing. The game features over 20 ships, each with its own unique speed, durability, and special attacks. In multiplayer, players can choose from a selection of 8 different ships. There are 40 stages in total, each of which will feature unique obstacles or traps. The game features three modes: a single-player campaign with over 20 levels, a score attack mode, and a multiplayer mode that supports up to eight players online and up to two offline.
On July 9, 2008, CrunchTime Games announced that development was finished. In August, the developer announced the game's release for September 3, 2008. Crunchtime Games publicly released the game's design documents in September to aid games designers. Crunchtime gave an interview the same month.
- "Shred Nebula gasses XBLA September 3". GameSpot. 2008-08-11.
- Brad Shoemaker (2007-11-26). "Shred Nebula First Look". GameSpot.
- Nate Ahearn (2007-08-15). "Shred Nebula Multiplayer Hands-on". IGN.
- James Goddard. "SHRED NEBULA DONE!". DJames Goddard Blog.
- GameSpot. "On the Spot - 08/07/08". Gamespot.
- Jill Duffy. "Documents of Newly Published Xbox Live Game Made Public". Game Career Guide. Retrieved 10 January 2009.
- Keith Murray. "Crunchtime Games Interview". Console Arcade. Retrieved 10 January 2009.
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