Shrek: Treasure Hunt
Shrek: Treasure Hunt | |
---|---|
Developer(s) | The Code Monkeys |
Publisher(s) | TDK Mediactive |
Producer(s) | Mandy Ingham |
Programmer(s) | John Christie Chris Brown Paul Slinger Mark Kirkby |
Artist(s) | David Blewett |
Platform(s) | PlayStation |
Release | PlayStation |
Genre(s) | Party |
Mode(s) | Single-player |
Shrek: Treasure Hunt is a party video game for the PlayStation. It was developed by The Code Monkeys, and published by TDK Mediactive. The game was released on October 18, 2002 in North America.[1] This was the only Shrek game released for the PlayStation, with a Nintendo 64 version being cancelled. Digital Illusions were going to develop the game, but switched focus to Shrek Extra Large.
The game focuses on Shrek searching for food and drinks and other items intended for a picnic before Princess Fiona arrives.
Gameplay
As player controls Shrek on collecting items for the picnic, they will have to go through minigames and challenges, in order to complete the level and receive items. Additionally, you could collect throughout the area, certain challenges or minigames will contain time limit, for some will not. Whenever the player wins, you will receive items.[2][3]
Development and release
Shrek: Treasure Hunt was developed by Code Monkeys ,and published by TDK Mediactive under their publishing label TDK Impulse, for the PlayStation.
Reception
Shrek: Treasure Hunt received a mostly negative response from critics upon release. GameRankings, an aggregator for game reviews, assigned the game a score of 21% based on one review.[4]
References
- ^ GameSpot Staff (October 18, 2002). "TDK launches new division". GameSpot. Retrieved 30 September 2014.
- ^ "IGN: Shrek: Treasure Hunt". IGN. Retrieved 2008-06-27.
- ^ "Shrek: Treasure Hunt for PlayStation". GameSpot. Retrieved 2008-06-27.
- ^ "Shrek Treasure Hunt for PlayStation". GameRankings. Retrieved 30 September 2014.