Snapshot (video game)
|Developer(s)||Retro Affect, Kyle Pulver, Dave Carrigg|
|Platform(s)||Microsoft Windows, Mac OS X, Linux|
The player controls a character with fairly standard 2-D controls: left, right, duck, and jump. The player also controls a camera viewfinder, the Snapshot of the title, with the mouse. When a snapshot is taken of an in-game object, it disappears from the gameworld and is stored on the camera; the stored images can then be pasted into new parts of the gameworld to overcome an obstacle. The objects and elements that can be captured have a wide range of different properties or utilities, such as elephants that serve as walking springboards or gusts of wind that can push the player across long gaps.
In addition to completing the individual levels, there are also awards given for collecting all stars in a level, beating time challenges and taking snapshots of specific items in a level and retaining them until the level is exited.
Snapshot was created and the second project by a Tempe, Arizona-based developer Kyle Pulver who developed the game together with Peter Jones and Dave Carrigg of Retro Affect. The game was developed using the graphical library SDL.
- Campbell, Colin (18 December 2012). "12 Top Indie Developers Talk Games". IGN. j2 Global. Retrieved 8 August 2013.
- Brown, Fraser (11 September 2012). "Review: Snapshot". Destructoid. Retrieved 8 August 2013.
- Mc Shea, Tom (7 September 2012). "Snapshot Review". GameSpot. CBS Interactive. Retrieved 8 August 2013.
- Neigher, Eric (17 September 2012). "Snapshot Review". IGN. j2 Global. Retrieved 8 August 2013.
- "Snapshot". Metacritic. CBS Interactive. Retrieved 8 August 2013.
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