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Snowboard Kids 2

From Wikipedia, the free encyclopedia
Snowboard Kids 2
Developer(s)Racdym
Publisher(s)Atlus
Director(s)Hideki Yayama
Takeshi Murata
Producer(s)Hiroyuki Tanaka
Designer(s)Shigeru Maekawa
Katsumi Suzuki
Hitomi Fukaumi
Composer(s)Tomohiko Sato
Isao Kasai
Sayuri Yamamoto
Platform(s)Nintendo 64
Release
  • JP: February 19, 1999
  • NA: March 1, 1999[1]
  • AU: April 30, 1999
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Snowboard Kids 2[a] is a snowboarding video game developed by Racjin and published by Atlus. It serves as the sequel to Snowboard Kids and was later followed by another sequel, SBK: Snowboard Kids.

Gameplay

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Snowboard Kids 2 retains the core gameplay of its predecessor while introducing modifications to the game mechanics.

The main game is divided into two modes. Story mode combines the battle race and skill game modes from the previous installment. Coins are available on courses except in expert mode. The game also introduces recurring boss stages that appear after a set number of races and includes a hub town that replaces the main menu. Expert mode unlocks upon completing Story mode.

Four new characters are introduced, along with five returning characters from the first game, totaling nine characters. Only the six starter characters are available in Story mode, while all nine characters can be used in Battle mode once the remaining three are unlocked. The five returning characters are extensively redesigned, and each character now has four costumes to match the diverse themes of the races.

The game offers a total of 15 courses, each featuring unique themes such as snow, a tropical island, a castle, a haunted house, and space. Story mode includes nine standard race courses, three skill game courses, and three boss stages; these are modified versions of the standard race courses with variations in time of day, weather, and occasionally, course hazards. The boss stages are available as normal race courses in Battle mode. All courses have three laps, which can be adjusted in Battle mode.

The game includes powerups, known as weapons, that players can use against competing racers. Players can perform multiple tricks while airborne, which can be used to block weapon attacks, along with executing a board grab.

Reception

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Time Extension included the game in its "Best Nintendo 64 Games of All Time" list.[10]

Notes

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  1. ^ Known in Japan as 超スノボキッズ (chō sunobo kizzu)
  2. ^ In Electronic Gaming Monthly's review, two critics scored Snowboard Kids 2 7.5/10, one 7/10, another 8/10.[3]
  3. ^ In GameFan's review, three critics scored Snowboard Kids 2 differently: 84, 85, and 93.[4]

References

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  1. ^ I. G. N. Staff (1999-03-02). "Snowboard Kids 2 Ships". IGN. Retrieved 2023-04-06.
  2. ^ Marriott, Scott Alan. "Snowboard Kids 2 – Review". AllGame. Archived from the original on November 16, 2014. Retrieved July 4, 2021.
  3. ^ "Snowboard Kids 2". Electronic Gaming Monthly. No. 116. March 1999. p. 129. Retrieved July 4, 2021.
  4. ^ "Viewpoint". GameFan. Vol. 7, no. 3. March 1999. pp. 14–15. Retrieved July 4, 2021.
  5. ^ Mielke, James. "Snowboard Kids 2 Review". GameSpot. Archived from the original on February 15, 2019. Retrieved July 4, 2021.
  6. ^ Casamassina, Matt; Schneider, Peer (March 2, 1999). "Snowboard Kids 2". IGN. Archived from the original on June 12, 2002. Retrieved July 4, 2021.
  7. ^ Norton-Smith, Hugh (June 1999). "Snowboard Kids 2". Hyper. No. 68. p. 81. Retrieved July 4, 2021.
  8. ^ Ashton, James (May 1999). "Snowboard Kids 2". N64 Magazine. No. 28. pp. 68–71. Retrieved July 4, 2021.
  9. ^ "Snowboard Kids 2". Nintendo Power. Vol. 117. February 1999. p. 117. Retrieved July 4, 2021.
  10. ^ Lane, Gavin; McFerran, Damien (2 August 2023). "Best Nintendo 64 Games Of All Time". Time Extension. Hookshot Media. Retrieved 3 August 2023.