Star Fleet (series)
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Star Fleet I: The War Begins!
Starfleet I has a plot and gameplay inspired by the Star Trek games of the late 1960s. Starfleet I allows the player to command a United Galactic Alliance spaceship and undertake various missions to defend Earth from the Krellan and Zaldron alien invaders.
The version of the game described at Home of the Underdogs is the first official release version by Interstel, after it was incorporated by Trevor Sorensen in 1986. It was at this time that Interstel became an affiliated label of Electronic Arts. The game itself, however, began selling in 1983 by Cygnus, back when it was still a "garage sale" operation. Before being picked up by Electronic Arts, approximately 5,000 games were sold. Over 80,000 games were sold after Star Fleet I was distributed by Electronic Arts.
Empire: Wargame of the Century
Released after Star Fleet I and before Star Fleet II in 1987 and 1988 by Interstel in the Star Fleet series as "A Star Fleet Planetary Campaign", Empire: Wargame of the Century was developed by Walter Bright who invented the game in the 1970s and Mark Baldwin who later went on to publish a series of sequels Empire Deluxe and Empire II (neither of which were included in the Star Fleet series). The game centered on an alternative method of planetary conquest later featured in Star Fleet II (and planned for Star Fleet III) named "Operation Big Brother". You played as the general of a Star Fleet Special Planetary Task Force, and, starting by controlling a single city you produce armies, fighter planes and various transport and war ships, with the aim of controlling the entire planet by conquest of all its cities, and destruction of your opponent (or opponents, as the game supported up to 3 human or computer controlled sides), who in turn attempts the same. Empire: Wargame of the Century was named Computer Game of the Year for 1988 by Computer Gaming World magazine. Over 100,000 games were sold by Interstel and distributed through Electronic Arts.
Star Fleet II: Krellan Commander
This sequel to Star Fleet I was published in 1989 by Interstel Corporation, but was only in production for a few months due to internal problems at Interstel. The game was much more complex and sophisticated than Star Fleet I. It involved many different ships types, including battlecruisers, destroyers, heavy and light cruisers, frigates, troop transports, freighters, scouts, and starliners. Fleet operations were possible and the universe included hundreds of planets to utilize or conquer. It was only released for DOS.
Star Fleet II: Krellan Commander allows players to command a Krellan battlecruiser with small complement of escort vessels. Like Star Fleet I, Star Fleet II has an officer ranking system using some Roman style names. The sequel improved the graphic appeal, allowed for player to conquer planets, take over enemy starships (commanding marines to go various levels of the ship) and so forth. The game was released with bugs and needed a patch to be completely operational, but Computer Gaming World stated in 1992 that Interstel "never did get it to run correctly" and that the game's bugs "destroyed the parent company". The DOS version of the game can now be found as freeware. Many of the freeware versions of the game are the original flawed game and not the patched version.
The game was designed and written by Trevor Sorensen, Mark Baldwin, and Dennis Lawler.
The game was reviewed in 1990 in Dragon #154 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. M. Evans Brooks of Computer Gaming World in 1989 gave the game a mixed review, praising the rich gameplay but noting a number of bugs and other flaws marred the experience. Brooks also criticized the "primitive" ASCII graphics, slow load times between menus, and the need for a "Tutorial Disk and Training Manual" which was sold separately. In a 1992 survey of science fiction games Brooks was harsher, giving the title one of five stars and calling it "The stereotypical sequel—i.e. awful" because of the unfixed flaws. A 1994 survey by Brooks of strategic space games set in the year 2000 and later gave the game zero stars, calling it "almost indescribably awful ... sufficiently undeveloped as to destroy the parent company".
This game, published by Mindcraft, another affiliated label of Electronic Arts, was released in late 1992. Star Legions was based on the incomplete part of the planetary assault module of Star Fleet II. This allowed for more detail control of ground troops landing on the planet.
The player has 2 different kind of troops: shock-troops and regular troops. The player's task is to first put their shock-troopers down on the planet and destroy its shields. Then they can land their regular troopers and invade the planet. The player could also bombard the planet first and then try to invade it.
Troops gain names and experience; after a successful fight, they receive a legion name, such as "Silver Snakes", and improve by recovering faster their suffered losses, because of the remaining veteran fighters.
Finally, the player gets different worlds to invade from primitive to very good developed planets who are more difficult to subdue.
The game was designed and written by Trevor Sorensen, Mark Baldwin, and Brett Keeton with artwork by Richard Launius.
Computer Gaming World criticized Star Legions for overly simple wargaming mechanics such as lacking air support, restoring legions' health to full between worlds, the lack of impact of the terrain on gameplay, and many serious bugs. The magazine concluded that "as a 'science-fiction wargame,' I'm afraid Star Legions does injustice to both qualifiers". A February 1994 survey of space war games gave it a grade of C, stating that the game "suffered from a high tedium factor". The game (as "Space Legions") was reviewed in 1993 in Dragon #193 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. A May 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five, stating that it had "an unusual number of bugs and a numbing sameness to the scenarios".
Star Fleet III onwards
Star Fleet III, a sequel to Star Fleet II developed by Supernova Creations was planned to be published by Mindcraft in 1993. It was said it would include "Operation Big Brother" (the method of planetary conquest covered in Star Fleet II and Empire) presumably among other parts of the game, but was never finished or released. It should not be confused with Star Legions; as Dr. Sorensen explains:
Star Legions was never intended as Star Fleet 3. [It] was a spin-off of Star Fleet 2 and was to provide an interim product until SF3 could be completed.
Dr. Sorensen had designed outlines for games in the Star Fleet series up to Star Fleet VII.
Star Fleet Deluxe
This was attempt to create a new modern version of the classic Star Fleet I: The War Begins!. This was a grass-roots attempt online by game creator Dr. Trevor Sorensen. This would have been interactive online version of the game between players.
On his website, Star Fleet Central, he allowed free downloads of both Star Fleet I and II, with necessary patches.
However, development of the game stalled. This is because the programmer who was helping with development of the new Star Fleet Deluxe took his own life. Shortly after this, the website closed down. It was opened again on the Symbiotic Software website in 2008, which itself closed in 2011.
Star Fleet Deluxe For Android
In March 2011, Dr. Sorensen was contacted by Kevin Fightmaster about an opportunity to port the original Star Fleet I game over to the Android platform. It was decided that the Star Fleet Deluxe version of the game would make for a more exciting port to the Android. With some redesign on the UI to incorporate the touch nature and smaller display of the mobile platform, the game was initially completed in the fall of 2013. After almost a year of testing and patching, the game was ready for launch on August 1, 2014. The game included new features such as career statistics, accomplishments and the capability to share service records among other players of the game.
Star Fleet Board Game
Advertised as "coming soon!" by Interstel in their 1988 catalogue (published 1987) but never released, this "adventure game" said to feature "exploration, space combat, planetary adventures, and much more" designed by Richard Launius and Robert Jones, Jr. was based on Star Fleet I and II. Much like the original Star Fleet, players start in the Academy and compete with each other to make a fixed number of promotions, points towards this being awarded based on how well you complete each mission.
Star Fleet Headquarters BBS
This was Interstel's Star Fleet themed Bulletin Board Service, open from 8 pm – 8 am (central time). Features included multi-player games, customer support, uploading and downloading of files (including public domain software and Empire games and maps), as well as the normal BBS bulletins (including bulletins for released and upcoming software), messaging and conference services. This BBS closed in 1991, the year before Interstel went out of business.
- Star Fleet I: The War Begins on IMDb
- Star Fleet I: The War Begins at MobyGames
- Murphy, Brian J. (September 1986). "Game Room". inCider. pp. 113–114. Retrieved 2 July 2014.
- Star Fleet II: Krellan Commander at MobyGames
- Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
- Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1990). "The Role of Computers". Dragon (154): 76–83.
- Brooks, M. Evans (November 1989), "Torture and Destruction for Fun and Profit: Interstel's "Star Fleet II: Krellan Commander"", Computer Gaming World, pp. 40, 42
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1993). "The Role of Computers". Dragon (193): 57–63.
- Cirulis, Martin E. (April 1993). "A Review of Mindcraft's Star Legions". Computer Gaming World. p. 76. Retrieved 6 July 2014.
- Cirulis, Martin E. (February 1994). "The Year The Stars Fell". Computer Gaming World. pp. 94–104.