Storm Across Europe

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Storm Across Europe
Storm Across Europe Coverart.png
Developer(s) Strategic Simulations, Inc.
Publisher(s) Strategic Simulations, Inc.
Platform(s) Commodore 64, Amiga, DOS
Release 1989
Genre(s) Turn-based strategy
Mode(s) single-player

Storm Across Europe is a grand strategy video game, written by Dan Cermak & originally released for the Commodore 64 and later for the Amiga and DOS. Released in 1989 by Strategic Simulations, Inc. (SSI). It covers World War II in Europe on a grand strategic scale between 1939 and 1945.


Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. However, Germany cannot be played by the computer. In the game you are in charge of your chosen major power and its land, air and naval forces. You also control production and research of military equipment.

The map covers Europe, North Africa and Middle East and the Baltic, North Sea, eastern Atlantic, Mediterranean, Black Sea and Persian Gulf. The map covers 224 areas and 37 different countries. Each area has different terrain (affecting combat), and possible manpower, raw materials and industry (needed for production and research).


Computer Gaming World gave the game three stars out of five. The magazine stated that despite the "8-bit" graphics and user interface, Storm Across Europe might appeal to fans of Colonial Conquest and those looking for a strategy game they could complete relatively quickly; Clash of Steel, however, "makes this embarrassingly unplayable".[1][2][3]


Storm Across Europe was the first computer game that had tried to cover World War II on a grand strategic scale. It could be seen as the grandfather of games that improved and refined the concept like Clash of Steel and the Hearts of Iron series.[citation needed]

See also[edit]


  1. ^ Brooks, M. Evan (October 1990). "Storm Across Europe". Computer Gaming World. p. 10. Retrieved 16 November 2013. 
  2. ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013. 
  3. ^ Brooks, M. Evan (October 1993). "Brooks' Book Of Wargames: 1900-1950, R-Z". Computer Gaming World. pp. 144–148. Retrieved 26 March 2016. 

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