Straw (card game)
Designers | Richard James |
---|---|
Illustrators | Octographics |
Publishers | Alderac Entertainment Group, Evertide Games |
Players | 2 to 6 players |
Setup time | <5 minutes |
Playing time | ~30 minutes |
Age range | 7 & up |
Skills | Hand Management |
Straw (a.k.a. "Straw: The Game that Broke the Camel's Back") is an Arabian-nights-themed card game designed by Richard James (of Evertide Games) and published by Alderac Entertainment Group in 2008, with artwork by Octographics.[1] The game is packaged with a rule book in English, French, German, Italian, and Spanish, but the cards themselves use numbers and symbols instead of just text.[2]
Players draw from a common draw deck and maintain a hand of 4 cards representing items of varying weight. At a rate of 1 card per turn, players place cards onto the camel until the camel's back breaks from carrying too much weight, restoring a new card to their hand from the deck afterward. The person who breaks the camel's back scores 0 and all other players score the weight in their hand.[2] Hand management is the key mechanic in this multi-round survival-style game.[3]
Releases
[edit]- Evertide Games Edition (2006)[1]
- Alderac Entertainment Group Edition (2008)[1]
Reception
[edit]- Featured in a Full Frontal Nerdity webcomic (2007)[4]
- Major Fun Award (2006)[5]
- Video Review:
- Text Reviews:
- Game Paradise: http://www.gameparadisestore.com/wordpress/?p=742
- Drake's Flames: http://drakesflames.blogspot.com/2010/07/card-game-review-straw.html
- Board Game Geek:
References
[edit]- ^ a b c Straw (2006), Board Game Geek, retrieved 2011-10-25
- ^ a b Straw (PDF), Alderac Entertainment Group, 2008-01-01, retrieved 2016-04-14
- ^ Straw: A lighter game by AEG, Game Paradise, 2011-06-29, retrieved 2016-04-14
- ^ Aaron Williams (2007-12-05), Full Frontal Nerdity by Aaron Williams, Full Frontal Nerdity, retrieved 2016-04-14
- ^ Straw, Major Fun, 2006-04-03, retrieved 2011-10-06
External links
[edit]- Official Sites:
- Rulebook (archived)
- Straw at BoardGameGeek