Talk:Fire Emblem: Shadow Dragon/GA1

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GA Review[edit]

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Reviewer: IDV (talk · contribs) 12:41, 5 November 2016 (UTC)[reply]

I'll do this one.--IDVtalk 12:41, 5 November 2016 (UTC)[reply]

Lead[edit]

  • I only have little experience of the FE series, so I don't know if it's different in this game, but isn't the sword called the Falchion (with an h)?
  • Link permanent death

Gameplay[edit]

  • Does "actual" add anything to "the actual map"?
  • Link gaiden or add ("side story")
  • So, the more units that fall, the more side stories are unlocked? I'm not entirely clear on how this works.
  • Prior to each chapter, players can prepare on the Battle Preparation Screen: there they can... - do we even need to mention that screen's name? I would either drop the name "Battle Preparation Screen" or just say that the player can prepare.
  • What does "pseudo-3D" mean here?
  • certain weapons have advantages over others - lances are... should use – rather than -
  • Is there a reason for the capital A in "Arenas"?
  • They also have a single mid-chapter save available which cannot be reused once the save is loaded. Is this that thing where your save file is deleted when it's loaded so that you can't save-scum, or do you have only one opportunity to save per chapter outside of those specific save points?
  • Are the classes actually called swordsmen and axemen? If not, and female characters can be those classes, I suggest using gender-neutral wording
  • a special item called a Master Seal - is "special" needed?

Development[edit]

  • was released in 1990 for the Famicom at Intelligent Systems - "by Intelligent Systems"
  • development started on Shadow Dragon during the development of Fire Emblem: Radiant Dawn - I would probably add when Radiant Dawn came out just so we get an idea of when this happened.
  • In fact, the story content - unsure if "In fact" is appropriate tone. I would probably go with the word "Rather".

Release[edit]

  • Looks fine, but the short "It was released in Japan on August 7, 2008." sentences make it feel a bit choppy. For at least some of them I think you could combine them for improved flow, such as "It was released in Europe on December 5, 2008, in North America on February 16, 2009, and in Australia on February 26."

Reception[edit]

  • Considering the game was well received, it is odd to me that the section starts with "The story received mixed opinions". I would either have the gameplay paragraph go first (which also makes more sense to me considering this is a game) or add one of those "the game has been well received according to Metacritic" sentences to the start.
  • "Cheesy" is a word I wouldn't use when writing in "Wikipedia's voice" - if you want to use it, you should probably put it in quotation marks.
  • The gameplay was generally well received by reviewers. Famitsu generally praised (...) Seid generally enjoyed the multiple uses of "generally" in such close proximity feels a bit repetitive
  • Similarly, a lot of "praised" in the presentation paragraph
  • According to Famitsu, during its debut week in Japan, Shadow Dragon sold 180,697 units, coming in at #2 on their charts with a 90% sell-through rate. You can simplify this by writing "According to Famitsu, Shadow Dragon sold 180,697 units during its debut week in Japan..."
  • The game has sold 274,000 units in total as of 2012. - You should mention that these numbers are for Japanese sales only.

Comments[edit]

@ProtoDrake: Looks good! I found some issues with the wording, etc, but most of this should be pretty easy to fix. I'll put this on hold for a week - if you address everything by then, I'll pass the review.--IDVtalk 16:17, 5 November 2016 (UTC)[reply]

@IDV: Did my best with what you noted above, and picked up a couple of things you missed. --ProtoDrake (talk) 17:00, 5 November 2016 (UTC)[reply]
@ProtoDrake: Nice work, I'll promote this to GA right away. Congratulations!--IDVtalk 17:20, 5 November 2016 (UTC)[reply]