Talk:Miles Sound System
This article is rated Stub-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||
|
Grand Theft Auto III and its stand-alone prequel, Grand Theft Auto: Vice City, both use this system.
[edit]That's one nice example.. I've never seen a MSS implementation that reduced performance as much as Rockstar did with GTA 3 and VC. Well, for Rockstars defense I can say that they improved slightly with VC and somewhat with SA. But still.. 87.168.208.246 (talk) 00:27, 27 November 2007 (UTC)
GTA used MSS all the way from original gta1 up to vice city, san andreas DOES NOT USE MSS. —Preceding unsigned comment added by 212.18.42.69 (talk) 12:50, 1 October 2009 (UTC)
Star Wars: Knights of the Old Republic I and II both use MSS
[edit]Considering the fact that these are quite notable games, it's probably worth mentioning —Preceding unsigned comment added by 82.169.118.4 (talk) 18:51, 17 July 2010 (UTC)
Deprecated?
[edit]I couldn't find any information or press release on it, but Epic seem to be phasing this out. Does anybody have further information on that? The web pages are still online when accessed directly, but any mention of Miles has been removed from the main RAD Game Tools website. Also, it hasn't been updated in almost 18 months. Scharmör (talk) 04:11, 27 August 2023 (UTC)