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Talk:RenderMan

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As this page is talking about Renderman as a general topic, should it not then have links to the other Renderman topics such as the RenderMan Interface Specification, the RenderMan Shading Language, and the RenderMan Artists Tools? Raceimaztion (talk) 19:33, 25 September 2011 (UTC)[reply]

If you think it would benefit the article, please summarize them and add it here.
This was originally just a disambiguation page, but I have been working to turn it into a general article as a bridge between distributed rendering and RenderMan API's which are an extremely narrow and specialized area of discussion. It is worth noting the history of the software/API that got us to where we are now. DMahalko (talk) 23:57, 7 October 2011 (UTC)[reply]
This article contains so many wrong facts, I don't even know how to start. There was a good reason this was a disambiguation page. I strongly suggest to return this to a disambiguation page. All the facts about PRMan are in the resp. article on the software (the 1st version did not run on a Mac, this is bullshit). All the facts about the API are in the API article (the API has absolutely nothing to do with networking and neither are implementation details, i.e. ray-tracing, part of it). Caveat emptor: I have been using Pixar's RenderMan and RenderMan compliant renderers in production for over two decades and have been participating in the RenderMan newsgroup, while it was active, for over a decade (google my name +RenderMan).
MoritzMoeller (talk) 11:00, 20 January 2014 (UTC)[reply]
Hello, everyone. Because of the article's complete lack of source, perceived factual inaccuracy, WP:CFORK and the fact that PRMan is now called RenderMan, I have converted the article back to a dab page. (You know the drill: Content without source may be deleted.) I stress that any addition of disputed content needs to be accompanied with a source.
Best regards,
Codename Lisa (talk) 14:44, 3 November 2014 (UTC)[reply]