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The Culling (video game)

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The Culling.
Developer(s)Xaviant
Publisher(s)Xaviant
Director(s)Michael McMain
Producer(s)
  • Josh Van Veld
  • Zain Naqvi
Designer(s)
  • Steve Caywood
  • Tim Lindsey
  • Juan Pablo Vasquez
  • Jhon Enfield
Programmer(s)
  • Cary Collins
  • David Dearing
  • Brian Hitt
  • Chris Rathjen
  • Jim Weinhart
Artist(s)
  • Chris Brown
  • Dan Brown
  • Sean Campell
  • Tim Hendrixson
  • Michael Howard
  • Derek Mabson
  • Kevin Murphy
Composer(s)Britt LaReau
EngineUnreal Engine 4
Platform(s)
Genre(s)First-person shooter
Mode(s)Multiplayer

The Culling is a "battle royal"-style first-person combat video game in development by Xaviant. The game was released into Steam Early Access on March 4, 2016 for Microsoft Windows and Linux.

Gameplay.

Players are on a small island full of various traps and buildings. While playing, contestants may notice caves, bridges, poison gas, explosive barrels, and more. Upon completing various tasks such as living for a few minutes, killing other players. travelling certain distances, distances or interacting with the environment, players receive "F.U.N.C". F.U.N.C is the in game currency used to craft or purchase equipment and upgrades each match.

When particular perks and air drops are put together they provide unique strengths and weaknesses. Players call these combinations "builds". Selecting the correct perks can provide players with an edge based on their play style. The community creates hundreds of unique combinations and this is expected to grow as the game gains popularity.

Development

The Culling was designed by Xaviant to be a title enjoyed by both, players and those watching the players, a "streamer-friendly" game.

References

  • Couture, Joel (April 13, 2016). "Making a battle royale for players and viewers alike in The Culling". Gamasutra. UBM TechWeb. Retrieved May 26, 2016.
  • Cosimano, Mike (March 25, 2016). "The Culling will put you on edge". Destructoid. ModernMethod. Retrieved May 26, 2016.