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{{Infobox video game
|title=The Legend of Zelda: Skyward Sword
|image=[[File:Legend of Zelda Skyward Sword boxart.png|250px]]
|caption= Official Limited Edition box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|director=[[Hidemaro Fujibayashi]]<ref name="ignE3int" />
|producer=[[Eiji Aonuma]]
|composer=Hajime Wakai<ref name="osvint" /><br>[[Koji Kondo]]<ref name="osvint" />
|series=''[[The Legend of Zelda]]''
|platforms=[[Wii]]
|released={{vgrelease|EU=November 18, 2011<ref name = "europe date"/>}}{{vgrelease|NA=November 20, 2011<ref name = "US date"/>}}{{vgrelease|JP=November 23, 2011<ref name = "JP date"/>}}{{vgrelease|AUS=November 24, 2011<ref name="AUS date"/>}}
|genre=[[Action-adventure game|Action-adventure]]
|modes=[[Single-player video game|Single-player]]
|ratings={{vgratings|ACB=M<ref>{{cite web |url=http://www.classification.gov.au/www/cob/find.nsf/3ee9cf339ddee09eca2575ca000be1e3/15c4a278a26950f0ca257912005d6835?OpenDocument |title=Classification Database - The Legend of Zelda: Skyward Sword (M) |date=21 September 2011}}</ref>|CERO=A|ESRB=E10+|PEGI=12}}
}}

{{nihongo|'''''The Legend of Zelda: Skyward Sword'''''|ゼルダの伝説 スカイウォードソード|Zeruda no Densetsu: Sukaiwōdo Sōdo}} is an [[action-adventure game]] for the [[Wii]] console. It is currently in development by [[Nintendo Entertainment Analysis and Development]], and is scheduled for a release in Europe on November 18, 2011<ref name="europe date">{{cite web |url=http://www.officialnintendomagazine.co.uk/29626/new-nintendo-wii-release-schedule/ |title=New Nintendo Wii release schedule |publisher=''[[Official Nintendo Magazine]]'' |date=17 August 2011 |author=East, Thomas}}</ref>, in North America on November 20, 2011<ref name="US date">{{cite web |url=http://press.nintendo.com/articles.jsp?id=30275 |title=Nintendo's New Zelda Game Soars Skyward on Nov. 20 |date=17 August 2011}}</ref>, in Japan on November 23, 2011<ref name="JP date">{{cite web |url=http://www.nintendo.co.jp/wii/souj/ |title=ゼルダの伝説 スカイウォードソード |publisher=[[Nintendo]] |date=13 September 2011}}</ref> and on November 24, 2011 in Australia.<ref name="AUS date">{{cite web |url=http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=21076&pageID=4 |title=Nintendo Games - The Legend of Zelda: Skyward Sword-Nintendo Games - Nintendo.com.au: |publisher=[[Nintendo]] |date=29 September 2011}}</ref> A prequel to ''The Legend of Zelda: Ocarina of Time''<ref name="onmjuly10"/>, the game will make use of the [[Wii MotionPlus]] peripheral for sword-fighting, with a revised [[Wii Remote]] pointing system used for targeting.<ref name="andriasang">{{cite web |url=http://www.andriasang.com/e/blog/2010/02/03/zelda_motion_plus_and_playable_at_e3/ |title=Wii Motion Plus Exclusive Zelda Playable at E3 |author=Gantayat, Anoop |date=February 3, 2010 |work=Andriasang |accessdate=June 8, 2010}}</ref><ref>{{cite web |url=http://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html |title=Corporate Management Policy Briefing / Semi-annual Financial Results Briefing Q & A |publisher=[[Nintendo|Nintendo Co., Ltd]] |date=October 30, 2009 |accessdate=June 8, 2010}}</ref> The game will be sold as both a bundle with a golden [[Wii Remote Plus]] and as a standalone game, and will include a CD containing orchestrated tracks of iconic music from the franchise.<ref>{{cite web|title=Nintendo Wii: The Legend Of Zelda Skyward Sword Gold Wii Remote Bundle Detailed Plus Free CD!|url=http://mynintendonews.com/2011/08/29/nintendo-wii-the-legend-of-zelda-skyward-sword-gold-wii-remote-bundle-detailed-plus-free-cd/|publisher=My Nintendo News |date=August 29, 2011}}</ref>

==Gameplay==
[[File:Zeldaskywardsword2010E3.png|thumb|left|200px|''Skyward Sword'' uses graphics that resemble [[Impressionism|impressionist art]]. The style allows for more exaggerated enemy designs, which emphasize their attacks and weaknesses.]]
The gameplay of ''Skyward Sword'' departs from the ''[[Legend of Zelda]]'' series' traditional flow of alternating overworld and dungeon exploration.<ref>{{cite web |title=New Details on Next Zelda |author=Robinson, Martin |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |date=November 19, 2009 |url=http://wii.ign.com/articles/104/1047583p1.html |accessdate=June 8, 2010}}</ref> The controls are revised, with swordplay based on the [[Wii MotionPlus]] peripheral, which allows one-to-one motion control between the [[Wii Remote]] and the in-game sword.<ref name="gspothandsone3">{{cite web |url=http://e3.gamespot.com/story/6265854/the-legend-of-zelda-skyward-sword-hands-on |title=The Legend of Zelda: Skyward Sword Hands-On |author=Watters, Chris |date=June 15, 2010 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |accessdate=June 16, 2010}}</ref> In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit.<ref name="ignE3int">{{cite web |url=http://ds.ign.com/articles/109/1099435p1.html |title=E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage" |author=Harris, Craig |date=June 16, 2010 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=June 16, 2010}}</ref> In addition to the sword, there are items such as a mechanical flying beetle to grab items from a distance, a whip, and series staples such as bombs, a slingshot and a bow, which can also be controlled with the Wii MotionPlus.<ref name="gspothandsone3" /> A stamina meter will allow for sprinting and running up walls.<ref>{{cite web |url=http://www.computerandvideogames.com/252203/previews/legend-of-zelda-skyward-sword-gameplay-preview/ |title=E3 2010: Legend of Zelda: Skyward Sword gameplay preview |author=Jackson, Mike |date=June 17, 2010 |work=[[ComputerAndVideoGames.com]] |publisher=[[Future Publishing Limited]] |accessdate=August 13, 2010}}</ref> Drinking health-restoring potions does not interrupt the gameplay anymore, and the maps are now easier to read, making it harder to get lost in the game.<ref name="roundtable" /> The player will have the option to turn off the [[HUD (video gaming)|heads-up display]].<ref name="roundtable">{{cite web |url=http://wii.ign.com/articles/109/1098500p1.html |title=E3 2010: Nintendo Developer Roundtable Live Blog |author=Harris, Craig |date=June 15, 2010 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=June 16, 2010}}</ref>

==Plot==
In the [[The Legend of Zelda#Chronology|chronology of the series]], ''Skyward Sword'' is a prequel to ''[[Ocarina of Time]]''.<ref name="onmjuly10">{{cite journal |author=Long, Neil; Scullion, Chris |title=Game On – The Legend of Zelda: Skyward Sword |journal=[[Official Nintendo Magazine]] |publisher=[[Future Publishing Limited]] |issue=July 2010 |pages=49–55}}</ref> The incarnation of protagonist [[Link (The Legend of Zelda)|Link]] that appears in the game was born and raised in Skyloft, a group of islands floating above the clouds.<ref name="roundtable" /><ref name="onmjuly10" /><ref name="gspotvideoE3" /> Leading an ordinary life there, Link discovers the Skyward Sword one day, which leads him to another, previously unknown land beneath that is ruled by evil forces.<ref name="gspotvideoE3">{{cite web |url=http://www.gamespot.com/wii/action/the-legend-of-zelda-skyward-sword/video/6266421/the-legend-of-zelda-skyward-sword-interview-eiji-aonuma |title=The Legend of Zelda: Skyward Sword Interview: Eiji Aonuma |date=June 16, 2010 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |accessdate=June 18, 2010 |quote=Now, Link resides in Skyloft and he is, again, just your average kid. He doesn't think anything unusual about living on these floating islands, but unbeknownst to Link, below the Skyloft, below this cloud cover is another land. It's a very dangerous place, it's ruled by evil forces, and one day, an event occurs that forces Link to actually travel to that land. And the subtitle, the Skyward Sword, is really the event that both reveals the land to Link and leads him on his journey. [...] So, when he gets that, that's the event, again, that reveals where Link needs to go and what he needs to do. So Link is led by this mysterious sword to the land below the clouds and back up to Skyloft and again back below, and while he is journeying back and forth between these two worlds, the mystery of why the worlds have been divided and separated becomes clear to him.}}</ref> Using the sword to travel back and forth between sky and land, the mystery of why the two worlds became separated is gradually revealed to Link.<ref name="gspotvideoE3" /> The Skyward Sword becomes the [[Universe of The Legend of Zelda#Master Sword|Master Sword]] at some point in the game,<ref name="skytomaster" /> and assumes the form of a female figure while giving Link advice.<ref name="skytomaster">{{cite web |url=http://www.1up.com/news/notes-nintendo-e3-2010-developer |title=Notes from Nintendo's E3 2010 Developer Roundtable |author=Parish, Jeremy |date=June 15, 2010 |work=[[1UP.com]] |publisher=[[UGO Entertainment, Inc.]] |accessdate=June 18, 2010}}</ref> Producer [[Eiji Aonuma]] has stated the game's plot to be comparable to a school drama. Unlike in previous series installments, [[Princess Zelda|Zelda]] is not a princess in ''Skyward Sword'', but a childhood friend of Link. Throughout the course of the game, Zelda disappears and Link has to find her. He is opposed on his quest by the Demon Lord Ghirahim, a mysterious and powerful figure who rules the surface world, who wishes to kidnap Zelda for unknown purposes.<ref>{{cite web|url=http://www.joystiq.com/2011/06/11/the-legend-of-zelda-skyward-sword-preview-swinging-for-the-ski/|title=The Legend of Zelda: Skyward Sword preview: Swinging for the skies|author=Gilbert, Ben|date= June 11th, 2011|work=[[Joystiq.com]]|accessdate=July 05th, 2011}}</ref> ''Skyward Sword'' connects to the story of ''Ocarina of Time'', and elaborates on [[Ganondorf]]'s origins.<ref>{{cite web |url=http://www.1up.com/news/eiji-aonuma-wraps-zelda-skyward |title=Eiji Aonuma Wraps Up Zelda: Skyward Sword's E3 Showing |author=Gifford, Kevin |date=June 29, 2011 |work=[[1UP.com]] |publisher=[[UGO Entertainment, Inc]] |accessdate=July 2, 2011}}</ref>

==Development==
[[File:Zelda Legend 2010.jpg|thumb|left|200px|At the E3 2009 trade show, Nintendo released a piece of concept art that raised speculation about the story of ''Skyward Sword''.]]
In April 2008, game designer [[Shigeru Miyamoto]] confirmed the ''Zelda'' team to be "forming again to work on new games".<ref>{{cite web |url=http://www.1up.com/news/miyamoto-wii-fit-hardcore-gamers |title=Miyamoto on Wii Fit, Hardcore Gamers |author=Parish, Jeremy |date=April 17, 2008 |work=[[1UP.com]] |publisher=[[UGO Entertainment, Inc]] |accessdate=July 16, 2008}}</ref> He later clarified at the [[Electronic Entertainment Expo|E3]] 2008 trade show that the staff members had been working on a new installment in the series for the [[Wii]].<ref>{{cite web |url=http://wii.ign.com/articles/890/890200p1.html |title=E3 2008: Miyamoto Says New Zelda for Wii Progressing |author=Casamassina, Matt |date=July 15, 2008 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=July 16, 2008}}</ref> The development of ''Skyward Sword'' started between the production cycles of the two ''The Legend of Zelda'' games for the [[Nintendo DS]]: it began after the completion of ''[[Phantom Hourglass]]'' and before the development of ''[[Spirit Tracks]]''.<ref name="ignE3int" /> Director [[Hidemaro Fujibayashi]] and his team developed ''Skyward Sword'' and ''Spirit Tracks'' simultaneously until the latter was completed and all staff was transferred to work solely on the Wii game.<ref name="ignE3int" /> A report of ''[[Official Nintendo Magazine]]'' pointed out that the developers were still in the planning stages in November 2008, and that a first screening at [[E3 2009]] was considered an optimistic prediction.<ref>{{cite journal |date=November 2008 |journal=[[Official Nintendo Magazine]] |publisher=[[Future Publishing Limited]]}}</ref>

While the implementation of the graphics was not advanced enough to present actual footage at the 2009 trade show,<ref>{{cite web |url=http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/ |title=Q&A: Nintendo's Shigeru Miyamoto on Mario, Zelda, Project Natal and More |author=Kohler, Chris |date=June 12, 2009 |work=[[Wired News|Wired: GameLife]] |publisher=[[Condé Nast Digital]] |accessdate=June 8, 2010}}</ref> the story of the game was almost completed,<ref name="roundtable" /> and a single piece of concept art was revealed to a select group of journalists.<ref name="e3talk09">{{cite web |title=E3 2009: Miyamoto Talks Next Zelda |author=Thomas, Lucas M. |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |date=June 2, 2009 |url=http://wii.ign.com/articles/990/990149p1.html |accessdate=June 8, 2010}}</ref> The image was released to the public a few days later, and showed a near-adult Link with a shield in his left hand, a mysterious female figure standing at his back.<ref name="e3miya09">{{cite web |url=http://wii.ign.com/articles/991/991714p1.html |title=E3 2009: What Happened to Link's Sword? |author=Casamassina, Matt |date=June 4, 2009 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=June 8, 2010}}</ref> During an interview, Miyamoto gave a hint on the story by pointing out that Link does not hold a sword in the illustration.<ref name="e3miya09" /> The comment raised speculation about the mysterious female being a personification of the Master Sword.<ref>{{cite web |url=http://wii.ign.com/articles/992/992063p1.html |title=E3 2009: First Look at New Zelda |author=Robinson, Martin; Nix |date=June 5, 2009 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=July 26, 2009}}</ref>

Miyamoto also announced utilization of the [[Wii MotionPlus]] peripheral for integral parts of the gameplay, such as sword-fighting.<ref name="e3talk09" /> Support for this feature was dropped for several months because producer [[Eiji Aonuma]] did not feel it was effective enough.<ref name="iwatajpe3" /><ref name="ignE3int" /><ref>{{cite web |title=Zelda: Skyward Sword Almost Dropped Wii MotionPlus |author=Drake, Audrey |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |date=June 15, 2011 |url=http://wii.ign.com/articles/117/1176717p1.html |accessdate=June 28, 2011}}</ref> However, the decision was eventually reversed when Miyamoto told game designer [[Katsuya Eguchi]] to challenge Aonuma with creating swordplay similar in quality to that in ''[[Wii Sports Resort]]''.<ref name="iwatajpe3">{{cite web |url=http://www.nintendo.co.jp/n10/e3_2010/iwataasks/index.html#zelda_skyward_sword |title=社長が訊く E3特別篇 『The Legend of Zelda: Skyward Sword』 |language=Japanese |date=June 16, 2010 |publisher=[[Nintendo|Nintendo Co., Ltd]] |accessdate=June 28, 2011}}</ref> This turn of events also resulted in ''Skyward Sword'' borrowing some of its technology from the sports game.<ref name="ignE3int" /> Aonuma later confirmed Wii MotionPlus to be mandatory, and described aforementioned swordplay as feeling very natural, as if Link's sword and the player's controller became one.<ref name="andriasang" /> Instead of developing ''Skyward Sword'' around [[cutscene]]s, the team focused on the gameplay mechanics first.<ref>{{cite web |url=http://www.gamingmedia.de/videos,id335,shigeru-miyamoto.html |title=Videos: Shigeru Miyamoto interview |author=Lindig, Steffen |date=May 14, 2010 |publisher=Gaming Media |accessdate=June 8, 2010 |language=German |quote=Normalerweise haben wir zuerst die Videosequenzen, und diese Sequenzen werden zu dem fertigen Produkt erweitert. Aber dieses Mal haben wir uns zuerst mit dem Spielaufbau beschäftigt. Und danach mit den Videosequenzen. Also war es diesmal umgekehrt. / Normally, we have the cutscenes first and we expand those scenes to a finished product. But this time, we concentrated on the game mechanisms first. And then on the cutscenes. So it was the opposite this time.}}</ref> The game was intended to correct the flaw of too big and vacant areas in ''[[Twilight Princess]]'', while maintaining and improving on the realism it portrayed.<ref name="iwatajpe3" /><ref>{{cite web |title=Nintendo: Twilight Princess 'Starting Point' for New Zelda |author=Casamassina, Matt |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |date=December 8, 2009 |url=http://wii.ign.com/articles/105/1053034p1.html |accessdate=June 8, 2010}}</ref><ref>{{cite web |title=Aonuma's Regrets For Twilight Princess |work=Edge Online |publisher=[[Future Publishing Limited]] |date=December 22, 2009 |archiveurl=http://web.archive.org/web/20100102020329/http://edge-online.com/news/aonumas-regrets-for-twilight-princess |archivedate=January 20, 2010 |accessdate=June 8, 2010}}</ref> Nintendo president [[Satoru Iwata]] revealed plans to release the game by the end of 2010,<ref>{{cite web |title=Zelda Sequel Confirmed For 2010 |author=Gantayat, Anoop |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |date=January 6, 2010 |url=http://wii.ign.com/articles/105/1058479p1.html |accessdate=January 6, 2010}}</ref> and mentioned that it would debut at [[E3 2010]].<ref>{{cite web |url=http://www.nintendo.co.jp/ir/en/library/events/100129/07.html |title=Third Quarter Financial Results Briefing for Fiscal Year Ended March 2010: Presentation by the President |publisher=[[Nintendo|Nintendo Co., Ltd]] |date=January 29, 2009 |accessdate=June 8, 2010}}</ref>

At Nintendo's press conference coinciding with the trade show in June 2010, it was announced that the subtitle of the Wii ''Zelda'' was ''Skyward Sword'', and that the game would be delayed until 2011.<ref>{{cite web |url=http://wii.ign.com/articles/109/1097860p1.html |title=E3 2010: The Legend of Zelda: The Skyward Sword Announced |author=Reilly, Jim |date=June 15, 2010 |work=[[IGN.com]] |publisher=IGN Entertainment, Inc |accessdate=June 15, 2010}}</ref> The presentation also revealed a hybrid of graphics from ''Twilight Princess'' and ''[[The Wind Waker]]'' resembling a painting come to life.<ref>{{cite web |url=http://wii.gamespy.com/wii/the-legend-of-zelda-wii/1098682p1.html |title=E3 2010: The Legend of Zelda: Skyward Sword Preview |author=Ryan, Scott; Neigher, Eric |date=June 15, 2010 |work=[[GameSpy]] |publisher=IGN Entertainment, Inc |accessdate=June 16, 2010}}</ref> The style was inspired by French artist [[Paul Cézanne]] and Miyamoto's love for [[Impressionism|impressionist art]].<ref>{{cite web |url=http://www.1up.com/previews/e3-2010-legend-zelda-skyward |title=The Legend of Zelda Skyward Sword Preview |author=Parish, Jeremy |date=June 15, 2010 |work=[[1UP.com]] |publisher=[[UGO Entertainment, Inc.]] |accessdate=June 16, 2010}}</ref> One of the reasons fully realistic visuals were dropped was to allow for more exaggerated character designs, emphasizing the enemies' attacks and weaknesses.<ref name="roundtable" /> The game's soundtrack was primarily composed by Hajime Wakai, and long-standing series musician [[Koji Kondo]] provided additional compositions.<ref name="osvint">{{cite web |url=http://www.originalsoundversion.com/koji-kondo-talks-ocarina-of-time-gives-details-on-skyward-sword/ |archiveurl=http://www.webcitation.org/5zdCAJDVF |archivedate=June 22, 2011 |title=Koji Kondo Talks Ocarina of Time, Gives Details on Skyward Sword |date=June 21, 2011 |author=Napolitano, Jayson |work=Original Sound Version |accessdate=June 22, 2011}}</ref> Staff members expressed their wish to include [[orchestral music]] in ''Skyward Sword'', but Miyamoto initially intervened because he felt its inclusion was not yet necessary for a presentation that focused on gameplay.<ref name="ignE3int" /><ref name="roundtable" /><ref name="orchestraia" /> After the summer break of 2010, however, it was decided that there would be orchestra recordings, and ''[[Super Mario Galaxy]]'' composer Mahito Yokota joined the development team as [[orchestration]] director.<ref name="orchestraia">{{cite web |url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/0 |title=Iwata Asks: Nintendo 3DS – The Everchanging Music of Hyrule Field |publisher=[[Nintendo|Nintendo of America, Inc]] |date=May 26, 2011 |accessdate=June 2, 2011}}</ref> At [[E3 2011]], it was announced that ''Skyward Sword'' would be released in Q4 2011.<ref name="release2011">{{cite web |url=http://www.rpgfan.com/news/2011/1686.html |title=E3 2011: Nintendo Reveals Zelda Anniversary Plans, Skyward Sword Release Date |author=Salbato, Mike |date=June 7, 2011 |work=RPGFan |accessdate=June 9, 2011}}</ref> On August 17, 2011, it was announced that ''Skyward Sword'' will release in Europe on November 18, 2011, and in North America on November 20, 2011.<ref name="europe date"/><ref name="US date"/> The game will be released as both a standard edition and a limited deluxe edition that includes a gold Wii Remote Plus. For the initial production of the game, an anniversary CD containing orchestrated music of iconic music of the series will be included with both editions of the game.<ref>http://wii.ign.com/articles/119/1191301p1.html</ref>

==Reception==
{{VG Reviews
|MC= 98 / 100 (4&nbsp;reviews)<ref>http://www.metacritic.com/game/wii/the-legend-of-zelda-skyward-sword</ref>
|GR= 97% (4&nbsp;reviews)<ref>http://www.gamerankings.com/wii/960633-the-legend-of-zelda-skyward-sword/index.html</ref>
|ONM= 98%<ref>http://www.computerandvideogames.com/323103/zelda-skyward-sword-review-worlds-first-is-98-heralds-best-zelda-ever</ref>
|Edge= 10/10<ref name=EdgeRev>http://www.next-gen.biz/reviews/legend-zelda-skyward-sword-review</ref>
|GTM= 9/10<ref name=GTM>http://nintendoeverything.com/76640/gamestm-115-scores-skyward-sword-super-mario-3d-land-reviews/</ref>
|GI= 10/10<ref name=GI>http://www.gameinformer.com/b/news/archive/2011/11/04/a-sneak-preview-of-our-legend-of-zelda-skyward-sword-review.aspx/</ref>
}}

''Skyward Sword'' has received universal critical acclaim based on 4 reviews. ''Skyward Sword'''s first review, from ''[[Official Nintendo Magazine|ONM]]'' on October 20, scored 98%, the highest-rated Wii game from the magazine, and the joint highest rated game ever, along with [[Ocarina of Time 3D]], praising the title as the "best Zelda game ever made". <ref>http://www.officialnintendomagazine.co.uk/31573/the-legend-of-zelda-skyward-sword-review-98-in-onm/</ref> A day later, ''[[Edge (magazine)|Edge]]'' gave the game 10/10. Edge's review said "How apt that this ultimate tale of heromaking should see Nintendo’s hardware become the console it was always meant to be", describing it as "a game made for Christmas Day, released an agonising six weeks before".<ref name=EdgeRev/> GamesTM gave the game a 9, and said "Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates."<ref name=GTM/> [[GameInformer]] said "Skyward Sword is one of those rare treasures, a 10/10 game."<ref name=GI/>

==References==
{{Reflist|2}}

==External links==
{{Portalbox|The Legend of Zelda|Video games|Nintendo}}
*[http://e3.nintendo.com/games/detail/#/wii/zeldass ''The Legend of Zelda: Skyward Sword'' at the E3 2011 Nintendo Network]
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/the_legend_of_zelda_skyward_sword_18226.html ''The Legend of Zelda: Skyward Sword'' Official Europe website]
*[http://www.zelda.com/skywardsword/ ''The Legend of Zelda: Skyward Sword'' Official North America website]
*[http://www.nintendo.co.jp/wii/souj/ ''The Legend of Zelda: Skyward Sword'' Official Japan website]
*[http://gamesites.nintendo.com.au/zelda-skyward-sword/index.php ''The Legend of Zelda: Skyward Sword'' Official Australian website]

{{Zelda}}

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[[Category:The Legend of Zelda games|Skyward Sword]]
[[Category:Video games with cel-shaded graphics]]
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[[Category:Upcoming video games scheduled for 2011]]
[[Category:Wii games]]
[[Category:Wii-only games]]
[[Category:Wii MotionPlus games]]

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Revision as of 03:34, 7 November 2011

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