Tunnels of Doom

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Tunnels of Doom
Tunnels of Doom cover.jpg
Developer(s) Texas Instruments
Publisher(s) Texas Instruments
Designer(s) Kevin Kenney
Composer(s) Hank Mishkoff
Platform(s) TI-99/4A
Release date(s) 1982
Genre(s) Role-playing game
Mode(s) Single-player

Tunnels of Doom is a video game programmed by Kevin Kenney in 1982 for the TI-99/4A computer system.[1] It was released in two formats: cartridge with disk and cartridge with cassette,[2] as part numbers PHM3042D and PHM3042T, respectively.[3]

The features of the game include:

  • Four character classes — fighter, rogue, wizard for games involving 2–4 characters, and a "hero" class for one player games.[1]
  • Random encounters with monsters.[1]

The game is one of the first graphical role-playing video games . Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a standard dungeon crawl adventure in which a player or number of players controls the fates of 1–4 characters as they navigate through a maze of tunnels.[1][4] Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".[5] In 2008, Howard Kistler of DreamCodex developed a revised version of the game, which he called Tunnels of Doom Reboot, that featured music by German composer Frank Scheffel.[6][7]



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